Weapon skill

==Weapon Skills Mechanics==
*The accuracy bonus for '''Heavy''', '''Pistol''' and '''Demolition''' is, from Untrained to Master: 0, 4%, 12% and 25%
*The accuracy bonus for '''Rifle''' and '''Low-Tech''' is, from Untrained to Master: 0, 5%, 12% and 25%
*The damage bonus for all weapons is, from Untrained to Master: 0, 20%, 50% and 100%(The inventory will show 0, 10%, 25% and 50% instead - this is wrong).
*All projectile weapons receive a damage bonus from using the Targeting augmentation of 10% per augmentation level. This bonus is added to the skill bonus.
*All melee weapons receive a damage bonus from using the Combat Strength augmentation of 25% per augmentation level. This bonus is added to the skill bonus.
==Explanation==
*'''ROF''': This stands for rate of fire.
*'''DMG''': This stands for damage cause by a single shot.
==Weapons: Demolition==
File:Weapons demolition.gif{{Skill
|skillName=Weapons: Demolition
|skillDesc=The use of thrown, explosive devices.
|untrainedDesc=An agent can throw grenades, attach them to a surface as a proximity device, or attempt to disarm and remove a previously armed proximity device.
|trainedDesc=Grenade accuracy and damage increases slightly, as does the safety margin for disarming proximity devices.
|trainedPoints=900
|advancedDesc=Grenade accuracy and damage increases moderatly, as does the safety margin for disarming proximity devices.
|advancedPoints=1800
|masterDesc=An agent is an expert in all forms of demolition.
|masterPoints=3000}}
{|cellspacing="0" cellpadding="0" border="1" style="text-align:center" class="fallout-table sortable"
!nowrap="nowrap"|NAME
!nowrap="nowrap"|Ammo
!nowrap="nowrap"|Base DMG
!nowrap="nowrap"|Clip size
!nowrap="nowrap"|ROF
!nowrap="nowrap"|Reload time
!nowrap="nowrap"|Recoil
!nowrap="nowrap"|Base Accuracy (%)
!nowrap="nowrap"|Acc. range (ft)
!nowrap="nowrap"|Max. range (ft)
!nowrap="nowrap"|Mass (lbs)
|-
|EMP grenade (DX)|EMP grenade
|N/A
|0
|N/A
|N/A
|N/A
|0.0
|50
|N/A
|N/A
|5
|align="left"|
|-
|Gas grenade (DX)|Gas grenade
|N/A
|0
|N/A
|N/A
|N/A
|0.0
|50
|N/A
|N/A
|5
|align="left"|
|-
|Scramble grenade
|N/A
|0
|N/A
|N/A
|N/A
|0.0
|50
|N/A
|N/A
|5
|align="left"|
|-
|LAM
|N/A
|50
|N/A
|N/A
|N/A
|0.0
|50
|N/A
|N/A
|5
|align="left"|
|}

{| border="1" cellpadding="1" cellspacing="1" style="width: 200px"
|'''NAME'''
|'''Rarity'''
|-
|EMP grenade (DX)|EMP grenade
|Uncommon, more common in endgame.
|-
|Gas grenade (DX)|Gas grenade
|Common throughout.
|-
|Scramble grenade
|Very rare, the rarest grenade in the game. Can only be found in a few, obscure places (or for extortionate prices (i.e. Shannon when escaping the UNATCO HQ)).
|-
|LAM
|Common, some areas are booby-trapped with these and some troops are armed with them.
|}


==Weapons: Heavy==
File:Weapons heavy.gif{{Skill
|skillName=Weapons: Heavy
|skillDesc=The use of heavy weaponry.
|untrainedDesc=An agent can use heavy weaponry, but their accuracy is low and movement is difficult.
|trainedDesc=Accuracy and damage increases slightly, while reloading and movement is somewhat faster.
|trainedPoints=1350
|advancedDesc=Accuracy and damage increases moderately, while reloading and movement is even more rapid.
|advancedPoints=2700
|masterDesc=An agent is a walking tank when equipped with heavy weaponry.
|masterPoints=4500}}
{|cellspacing="0" cellpadding="0" border="1" style="text-align:center" class="fallout-table sortable"
!nowrap="nowrap"|NAME
!nowrap="nowrap"|Ammo
!nowrap="nowrap"|Base DMG
!nowrap="nowrap"|Clip size
!nowrap="nowrap"|ROF
!nowrap="nowrap"|Reload time
!nowrap="nowrap"|Recoil
!nowrap="nowrap"|Base Accuracy (%)
!nowrap="nowrap"|Acc. range (ft)
!nowrap="nowrap"|Max. range (ft)
!nowrap="nowrap"|Mass (lbs)
|-
|Flamethrower
|Ammunition Canister|Napalm Canister
|2
|100
|10.0
|5.5
|0.0
|55
|20
|20
|40
|align="left"|
|-
|LAW
|N/A
|100
|N/A
|N/A
|N/A
|1.0
|70
|900
|1500
|50
|align="left"|
|-
|Plasma Rifle
|Ammunition Clip|Plasma Clip
|105
|12
|2.0
|2.0
|0.30
|70
|900
|1500
|50
|align="left"|
|-
|GEP Gun
|Ammunition
|300
|1
|0.5
|2.0
|1.0
|75
|900
|1500
|50
|align="left"|
|}


{| border="1" cellpadding="1" cellspacing="1" style="width: 200px"
|'''NAME'''
|'''Rarity'''
|-
|Flamethrower
|Rare, very few enemies have the flamethrower.
|-
|LAW
|Rare, only found in places where you don't need them.
|-
|Plasma Rifle
|Uncommon, more common later in the game. First found in Armory at MJ12 Liberty Island Facility.
|-
|GEP Gun
|Uncommon in endgame. Very rare in early game but can be obtained from Paul. A MJ12 Trooper will be wielding this above the helipad when you first touch down in Hong Kong. And in Versalife the MJ12 troops carry them. There is a chance to find one at the off-shore sub base as well.
|}

==Weapons: Low-Tech==
File:Weapons lowtech.gif{{Skill
|skillName=Weapons: Low-Tech
|skillDesc=The use of melee weapons.
|untrainedDesc=An agent can use melee weaponry.
|trainedDesc=Accuracy, damage and rate of attack all increase slightly
|trainedPoints=1350
|advancedDesc=Accuracy, damage and rate of attack all increase moderatly.
|advancedPoints=2700
|masterDesc=An agent can render most opponents unconscious or dead with a single blow.
|masterPoints=4500}}
{|cellspacing="0" cellpadding="0" border="1" style="text-align:center" class="fallout-table sortable"
!nowrap="nowrap"|NAME
!nowrap="nowrap"|Ammo
!nowrap="nowrap"|Base DMG
!nowrap="nowrap"|Clip size
!nowrap="nowrap"|ROF
!nowrap="nowrap"|Reload time
!nowrap="nowrap"|Recoil
!nowrap="nowrap"|Base Accuracy (%)
!nowrap="nowrap"|Acc. range (ft)
!nowrap="nowrap"|Max. range (ft)
!nowrap="nowrap"|Mass (lbs)
|-
|Pepper Gun
|Ammunition Cartridge|Pepper Cartridge
|0
|100
|13.3
|4
|0.0
|65
|6
|6
|7
|align="left"|
|-
|Combat Knife
|N/A
|5
|N/A
|N/A
|N/A
|0.0
|50
|N/A
|N/A
|10
|align="left"|
|-
|Crowbar
|N/A
|6
|N/A
|N/A
|N/A
|0.0
|50
|N/A
|N/A
|15
|align="left"|
|-
|Baton (DX)|Baton
|N/A
|7
|N/A
|N/A
|N/A
|0.0
|50
|N/A
|N/A
|10
|align="left"|
|-
|Sword
|N/A
|10
|N/A
|N/A
|N/A
|0.0
|50
|N/A
|N/A
|20
|align="left"|
|-
|Riot Prod
|Ammunition Charger|Prod Charger
|15
|4
|1.0
|3.0
|0.0
|75
|5
|5
|10
|align="left"|
|-
|Throwing knives|Throwing Knives
|N/A
|15
|N/A
|N/A
|N/A
|0.0
|55
|N/A
|N/A
|10
|align="left"|
|-
|Dragon's Tooth Sword
|N/A
|100
|N/A
|N/A
|N/A
|0.0
|50
|N/A
|N/A
|20
|align="left"|
|}


{| border="1" cellpadding="1" cellspacing="1" style="width: 200px"
|'''NAME'''
|'''Rarity'''
|-
|Pepper Gun
|Common, becomes rare later in the game.
|-
|Combat Knife
|Common.
|-
|Crowbar
|Common.
|-
|Baton (DX)|Baton
|Common, becomes rare later in the game.
|-
|Sword
|Uncommon (most common in Hong Kong, however.
|-
|Riot Prod
|Always fairly uncommon; you start with one and some civilians may carry them, as well as Riot Police.
|-
|Throwing knives|Throwing Knives
|Very, very, very rare, obtainable ony a few times for the inquisitive player.
|-
|Dragon's Tooth Sword
|Extremely rare, only one - part of plotline. If you lose it, however, pick another off the WIB enemies or some of the bosses. There are a few of them around that are wielded by special enemies, for instance, in the MJ12 Facility.
|}
==Weapons: Pistol==
File:Weapons pistol.gif{{Skill
|skillName=Weapons: Pistol
|skillDesc=The use of hand-held weapons.
|untrainedDesc=An agent can use pistols.
|trainedDesc=Accuracy and damage increases slightly, while reloading is faster.
|trainedPoints=1575
|advancedDesc=Accracy and damage increases moderately, while reloading is even more rapid.
|advancedPoints=3150
|masterDesc=An agent is lethally precise with pistols.
|masterPoints=5250}}
{|cellspacing="0" cellpadding="0" border="1" style="text-align:center" class="fallout-table sortable"
!nowrap="nowrap"|NAME
!nowrap="nowrap"|Ammo
!nowrap="nowrap"|Base DMG
!nowrap="nowrap"|Clip size
!nowrap="nowrap"|ROF
!nowrap="nowrap"|Reload time
!nowrap="nowrap"|Recoil
!nowrap="nowrap"|Base Accuracy (%)
!nowrap="nowrap"|Acc. range (ft)
!nowrap="nowrap"|Max. range (ft)
!nowrap="nowrap"|Mass (lbs)
|-
|Stealth pistol|Stealth Pistol
|Ammunition
|8
|10
|6.6
|1.5
|0.1
|60
|150
|300
|10
|align="left"|
|-
|Pistol (DX)|Pistol
|Ammunition
|14
|6
|1.6
|2.0
|0.3
|65
|150
|300
|10
|align="left"|
|-
|Mini-Crossbow
|Ammunition, Ammunition dart|Flare darts, Ammunition dart|Tranquilizer darts
|25
|4
|1.2
|2.0
|0.0
|60
|50
|100
|15
|align="left"|
|-
|PS20
|N/A
|25
|N/A
|N/A
|N/A
|0.0
|100
|900
|1500
|5
|align="left"|
|}


{| border="1" cellpadding="1" cellspacing="1" style="width: 200px"
|'''NAME'''
|'''Rarity'''
|-
|Stealth pistol|Stealth Pistol
|Fairly uncommon throughout.
|-
|Pistol (DX)|Pistol
|Common, early in the game; but becomes uncommon near the endgame.
|-
|Mini-Crossbow
|Common; flare darts uncommon if not rare.
|-
|PS20
|Rare throughout.
|}
==Weapons: Rifle==
File:Weapons rifle.gif{{Skill
|skillName=Weapons: Rifle
|skillDesc=The use of rifles.
|untrainedDesc=An agent can use rifles.
|trainedDesc=Accuracy and damage increases slightly, while reloading is faster.
|trainedPoints=1575
|advancedDesc=Accuracy and damage increases moderately, while reloading is even more rapid.
|advancedPoints=3150
|masterDesc=An agent can take down a target a mile away with one shot.
|masterPoints=5250}}
{|cellspacing="0" cellpadding="0" border="1" style="text-align:center" class="fallout-table sortable"
!nowrap="nowrap"|NAME
!nowrap="nowrap"|Ammo
!nowrap="nowrap"|Base DMG
!nowrap="nowrap"|Clip size
!nowrap="nowrap"|ROF
!nowrap="nowrap"|Reload time
!nowrap="nowrap"|Recoil
!nowrap="nowrap"|Base Accuracy (%)
!nowrap="nowrap"|Acc. range (ft)
!nowrap="nowrap"|Max. range (ft)
!nowrap="nowrap"|Mass (lbs)
|-
|Assault Rifle
|Ammunition|7.62x51mm
|3
|30
|10.0
|3.0
|0.50
|65
|300
|600
|30
|align="left"|
|-
|Assault Shotgun
|Ammunition Shell|Shotgun Shell
|20
|12
|1.4
|4.5
|0.70
|60
|75
|150
|30
|align="left"|
|-
|Sawed-Off Shotgun|Sawed-off Shotgun
|Ammunition Shell|Shotgun Shell
|25
|4
|3.3
|3.0
|0.50
|70
|75
|150
|15
|align="left"|
|-
|Sniper Rifle (DX)|Sniper Rifle
|Ammunition|30.06
|25
|6
|0.6
|2.0
|0.40
|75
|1800
|3000
|30
|align="left"|
|}


{| border="1" cellpadding="1" cellspacing="1" style="width: 200px"
|'''NAME'''
|'''Rarity'''
|-
|Assault Rifle
|Common after Liberty Island; but can be obtained at Liberty Island by killing the UNATCO trooper that is dispatched to the makeshift NSF command in Liberty Island.
|-
|Assault Shotgun
|Uncommon at first, becomes more common during & after the MJ12 Raid on Paul's apartment at Hell's Kitchen.
|-
|Sawed-Off Shotgun|Sawed-off Shotgun
|Uncommon, can be obtained in the sunken barge near where Harley Filben is in Liberty Island. (common in Battery Park at the subway and in Hell's Kitchen)
|-
|Sniper Rifle (DX)|Sniper Rifle
|Common, most troops dispatched on rooftops and high places have the sniper rifle. The Warehouse District is where a lot of snipers are situated.
|}
==Weapon Modifications==
{|cellspacing="0" cellpadding="0" border="1" style="text-align:center" class="fallout-table sortable"
!nowrap="nowrap"|NAME
!nowrap="nowrap"|Stealth Pistol
!nowrap="nowrap"|Pistol
!nowrap="nowrap"|Mini-Crossbow
!nowrap="nowrap"|Assault Rifle
!nowrap="nowrap"|Assault Shotgun
!nowrap="nowrap"|Sawed-off Shotgun
!nowrap="nowrap"|Sniper Rifle
!nowrap="nowrap"|Flamethrower
!nowrap="nowrap"|Plasma Rifle
!nowrap="nowrap"|GEP Gun
|-
|Weapon mods (DX1)
|X
|X
|X
|X
|
|
|X
|
|X
|
|align="left"|
|-
|Weapon mods (DX1)
|X
|X
|
|X
|X
|X
|X
|
|X
|
|align="left"|
|-
|Weapon mods (DX1)
|X
|X
|X
|X
|
|
|X
|
|X
|
|align="left"|
|-
|Weapon mods (DX1)
|X
|X
|X
|X
|
|
|X
|
|X
|X
|align="left"|
|-
|Weapon mods (DX1)
|
|X
|X
|X
|X
|X
|X
|X
|X
|
|align="left"|
|-
|Weapon mods (DX1)
|X
|X
|
|X
|X
|X
|X
|X
|X
|X
|align="left"|
|-
|Weapon mods (DX1)
|X
|X
|X
|
|
|
|
|
|X
|X
|align="left"|
|-
|Weapon mods (DX1)
|
|
|
|X
|
|
|X
|
|
|
|align="left"|
|}

* See also Weapon mods (DX1)|Weapon modifications.


==Notes==

*Some weapons may be common earlier in the game, but may become less common later on in the game. This is likely to be because the simpler weapons tend to beome outdated with more advanced weapons later on in the game (e.g. a player would be far more likely to use a Dragon's Tooth Sword to kill advanced enemies (such as an MJ12 Commando) than a Combat Knife.


{{Skills in Deus Ex}}{{DX1 weapons}}
Category:Skills
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{{int:User Wikia}}
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==Hi there!==
Image:Daedalus.jpg|thumb|Welcome!
Welcome to '''{{SITENAME}}''', and thank you for your contributions! There's a lot to do around here, so I hope you'll stay with us and make many more improvements.

:'''Special:Recentchanges|Recent changes''' is a great first stop, because you can see what pages other people have been editing, and where you can help.

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:--User:Nathan2000|Nathan2000 23:17, 14 March 2009 (UTC)


Hi Cam -- we are excited to have you as part of the Wikia community! 

Thank you for your interest in '''{{SITENAME}}'''.  I have granted you admin rights here so that you can help to bring it to life.  Please be respectful of other users.

Starting or relaunching a wiki can be a big job, but don't worry, the Wikia:Community Team|Wikia Community Team is here to help! We have put together a few guides to getting started. They say imitation is the best form of flattery so absolutely check out other wikis on Wikia:Wikia|Wikia for ideas on layout, ways to organize your content, etc. We are all one big family at Wikia and the most important thing is to have fun! 

* Our guide to w:c:help:Help:Starting this wiki|Getting Started gives you 5 things you can do right now to set your wiki up for success -- previous users may have missed some of these steps.
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If you need help (which trust me we ALL do) you can access our full in-depth help at w:c:Help|Help Wikia, or email us through our Special:Contact|contact form. 

Now, go edit! We look forward to seeing this project thrive! 

Best wishes, User:CatherineMunro|Catherine

== Weapons ==

Hi, I´m read your message a little late.I changed the Weapons .i hope it´s good. Can you look at it please? Im not really sure how´s going on. I want to add a few details more, but i don´t want to far if it´s not the right for the page.
:Hi, all your edits look fine so far.  The link above is incorrect so I'm going to presume you mean :Category:Weapons.  Not sure on what the others will think of having a large list like that on the category page.  It has upsides and down sides, if you want to get advice on how you should go about doing things try the DeusEx Wiki Talk:Community_Portal|community portal talk page, thanks for your contributions.  P.S. at the end of your posts on talk pages please type ~~~~ to display your name after posts. --User:Cam2A|Cameron Brewis 03:23, 22 March 2009 (UTC)

==Hello Cam2A==

When I first came to this site to contribute articles, I came expecting the layout to have colour themes similar to that of Deus Ex and not look like any other "Wiki" page. I like the idea that you posted about making the site look a little more stylised. I have no skills in that area but I would happily offer suggestions.

--User:Kaiza Killa|Kaiza Killa 06:15, October 26, 2009 (UTC)
H+

== Admin/Bureaucrats request ==

Hello my friend ;)

I already sent my request to Elpeppo87 but since it doesn't come back for the moment, I also sent my request at you. Given my Special:Contributions/Itachou|current work and contributions on the total revision of the Wiki to become a great wiki like Dragon Age or Mass Effect wiki, I will wish to become admin/bureaucrats for delete some unnecessary images, edit the main page, maybe put some news of Deus Ex and like the other admins haven't been around for awhile, become the active admin/bureaucrats of the Wiki. I'm aleady an admin of the wiki " The Vault " on Fallout so I know well the the function and the wiki syntax.

I'm ready to reorganize the wiki so that it sounds like professional and like great Wiki. I have in mind to change the " Augmentation " pages by putting a page by games and nano-mod and meca-mod page gathering information from the Deus Ex universe, such as nano-mod that the player can not obtain. All the major wiki make this, it's the best way to differentiate " Game " and " Universe " (and corrected mistake, like the Dragon's Tooth Sword - NEB are not the same weapon in Deus Ex and Deus Ex: Invisible War due to technical limitations of games) and for augmentations of specific game, it allow cast a fast look at what we really seek. 



Some renovation or new page, and new template for example:

*Pistol
*Pistol (DX)
*Pistol (DX2)
*Throwing knives
*Assault rifle
*Ammunition
*Datacube
*Red Arrow
*Klara Sparks
*Universal ammo
*Multitool
*Multitool (DX)
*Multitool (DX2)
*Baton
*Baton (DX)
*Baton (DX2)
*Plasma rifle

*Template:DX2 weapons
*Template:DX3 weapons‎
*Template:Deus Ex 2 weapon infobox
*http://deusex.wikia.com/wiki/Template:Deus_Ex_image
*http://deusex.wikia.com/wiki/Template:Deus_Ex:_Invisible_War_image
*http://deusex.wikia.com/wiki/Template:Deus_Ex:_Human_Revolution_image

I'm willing to invest myself more, I already made 424 edits in 9 days and become the greatest contributor of the Wiki. Before I start seriously, I will like that my work is recognized and have the functions I need to upgrade and clean dramatically the Wiki. 

You can trust me, I just want to make the Deus Ex Wiki so great that the series is, it makes me sad to see that the Wiki is not as great as some other series (like Mass Effect) that are recent and have yet become important in some time, while the Deus Ex series is one of the best series ever created and is older. 

I wish you a good evening my friend, we are between fan of Deus Ex, count on me once the paperwork completed! User:Itachou|Itachou User talk:Itachou|~talk~ 20:19, January 13, 2011 (UTC)

:Hey Cam2A, thank you very much, you will not regret it, I'll finally be able to clean some of duplicate page as the Throwing Knives. I guess I still more work to become a Bureaucrat, but no problem, I'm at the beginning ;)! Trust me to turn the Deus Ex Wiki into the biggest ever made ressource of the Deus Ex universe! I hope Deus Ex: Human Revolution will not come too soon, while I reorganized before the strolling on the Wiki (and also, I prefer nano-augmentation ^^).

:I wish you a good night my friend and see you soon on our Wiki! User:Itachou|Itachou User talk:Itachou|~talk~ 22:44, January 13, 2011 (UTC)

::Thanks for the work you have done on the wiki. Just to clarify, not giving you bureaucrat access wasn't a reflection of your edits. I have been inactive on this wiki for quite a while and gave someone bureaucrat access the other week as they had been given admin access by a member of the wikia staff. Due to this I am not going to to jump in and presume to know the current affairs on the wiki better than another admin that has made more edits than I. If in the future they see it fit to give you bureaucrat access, or if I come back as an active admin on the wiki and do so, then so be it. 

::The reason I presumed to give you admin access was because your edits are good and User:Elpeppo87|Elpeppo87 is currently away. Once again, thanks for updating the wiki where I and other admins have not been able to. --User:Cam2A|Cam2A 23:28, January 13, 2011 (UTC)

Thanks my friend, I appreciate ;) and I better understand your point of view. Yes it's unfortunate that so far the wiki is a bit inactive but hey it happens, each person can't be always present and sometimes there are empty passages. But hehe don't worry, as I said, until the fateful hour of the Wiki, I will look to become an inexhaustible resource of Deus Ex universe =). I think starting the reorganization of the augmentation pages tomorrow. Nice day and see soon my friend! User:Itachou|Itachou User talk:Itachou|~talk~ 01:11, January 14, 2011 (UTC)
Welcome --- Bienvenue --- Willkommen
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