Wayne Haas

{{Character Infobox
|name = Wayne Haas
||gender = Male
|hair = Blonde
|eyes = Brown
|friends = Adam Jensen||national = American
|status = Alive|
|voice = Marcel Jeannin
|image = File:Haas.png|200px
|birth = 1992|rank = SWAT specialist (formerly)
Cop |appear = Deus Ex: Human Revolution |affiliation = Detroit Police Department}} '''Wayne Haas''' is a character in ''Deus Ex: Human Revolution''. ==Background== A former SWAT team member, Haas used to be part of Detroit's Team Two during police operations. In 2020 he became friends with Adam Jensen, the squad leader. However, the two separated in 2025, as Jensen refused to comply with orders to take down a dangerous augmented fifteen-year old during an Mexicantown Massacre|operation and left the force shortly afterwards. Haas, who was ordered to take the shot after Jensen refused, was promoted to commander of the team after Jensen's departure. Unfortunately, he suffered a nervous breakdown as a result of his actions and guilt over the choice he made. His grief impacted his work efficiency, and due to eventually becoming hooked on Painkillers|painkillers, Haas ended up being demoted from SWAT team commander to precinct desk sergeant. He blames Jensen for his situation; specifically, his refusal to follow a direct order. ==Interactions with the player character== Haas can be found at the Police Station, where he is currently a desk sergeant on duty. When Jensen needs to access the Police Station's morgue to recover the dead Purity First member's Neural Hub, he has to talk his way in through Wayne or find an alternate access route. It is possible to convince Haas to forgive himself and take charge of his life once again. In this case, Haas will be grateful and let the player inside the station and also give him permission to move around the station freely, without antagonizing other policemen. The player can also make Haas confront his sin and leave it behind without antagonizing him. It is also possible to point out a bottle of pills in the trash can behind, and threaten to report it, also allowing the player access, but antagonizing Wayne in the process. Later, when Adam returns to Detroit, Wayne confronts him at his apartment complex, revealing that he has been fired for letting Adam into the morgue. Adam can then tell Wayne off, which will anger Wayne and make him pull a gun on you, or you can offer him a job working security at Sarif Industries, saying it pays more and Wayne wouldn't be stuck at a desk job, which Wayne will be grateful for. If Adam "blackmailed" Haas into letting him into the Morgue, Haas will also pull a gun on Jensen and try to kill him. Wayne Haas can be knocked out pretty much immediately in the fight or killed. Nothing seems to change based on the action taken there, nor will it affect the Foxiest of the Hounds achievement/trophy. == CASIE summary == The following is the CASIE Social Enhancer's summary of Wayne Haas: === Personality traits === * Aggressive * Excitable * Insecure === Psychological profile === Has a tendency to exaggerate and escalate a situation. Needs to be brought back down when doing so. Feels deep remorse. Is looking for absolution for something. Subject to sudden fits of rage. Situation should be defused with care. ==Notes== *As with any "social boss battle", it is possible to fail the conversation entirely, in which case Wayne won't talk to the player anymore, nor will they be let into the police station through the front entrance. *During his "social boss battle", if your persuasion meter is at the middle/neutral part of the meter at the end of the conversation, you can retry the conversation. ==Trivia== *Wayne Haas was the name of a character in the 1995 http://www.imdb.com/title/tt0667919/ Living Hell episode of The Outer Limits. Interestingly, the character was played by Stephen Shellen, the actor who voiced David Sarif. *If Adam offered Hass the job from Sarif Industries, after confronting Adam outside his apartment, Wayne Hass will be one of the crazies during the last portion of the game on Panchaea. He can be found outside Sarif's hideout room, wearing his Sarif Inc uniform.  ==Videos== Video:Deus_Ex_Human_Revolution_Wayne_Haas_ALL_SPEECH_OPTIONS_GUIDE|thumb|500px|left
==Gallery== 2012-11-24_00798.jpg DX3_HaasCommander.jpg 2012-11-27_00120.jpg {{DEFAULTSORT:Haas, Wayne}} Category:Deus Ex: Human Revolution characters
File:Placeholder|right|300px
I was reading the comics, which refer to this weapon as the Hawkeye XH-11, not the XHII. On second glance, the "II" in the image may just be a stylized "11". Can someone double-check the leak, just to make sure? User:Dorgles|Dorgles 04:05, August 4, 2011 (UTC)

Seems that it's XH-Two, the II appear to be roman numerals, rather than 11. The beta uses regular 1's and not I's, and the crossbow's description has II in it.

Ah hell, we could even look at the picture right on the page here. It says XH-Two.

== anyone found one yet? ==

found almost everry weapons in this game already, except some of the big ones and crossbow...

You can get one by in a side quest, which you can accept from a cop friend, who is undercover as a prositute in http://deusex.wikia.com/wiki/Detroit Detroit near http://deusex.wikia.com/wiki/Derelict_Row Derelict Row. User:Jeahra|Jeahra 15:16, September 8, 2011 (UTC)

== Add stats? ==

If anyone wants to add the stats/description you can find them (unupgraded) here:

http://i.imgur.com/Q2U85.jpg

http://i.imgur.com/vjW7Q.jpg

I'd recommend both because just the stats themselves don't contain the info on "Upgrades". Take the 10mm page as an example of that. Right now most Weapons sections are pretty barebone.

Special:Contributions/204.195.96.67|204.195.96.67 22:26, September 1, 2011 (UTC)

:In fact, we wait a new infobox specifically for DX:HR and some for DX and DX:IW, for after put the stats but anyway thanks, it's nice of you ;). User:Itachou|Itachou User talk:Itachou|~talk~ 22:29, September 1, 2011 (UTC)

'''Ammo'''

Could we add a section to the page listing locations where you can find Crossbow bolts ? It seams like the ammo is rare enough that it wouldn't become redundent.

== Damage ==
Am I reading this right?  Does this thing actually outdamage the silenced sniper rifle by a factor of 2, or 3 when upgraded?--User:Chuckmoney|Chuckmoney (User talk:Chuckmoney|talk) 16:34, January 14, 2013 (UTC)

On my play through, it had the most DT out of all my weapons. It is, in my opinion, the best weapon in the game. It even allowed one-hit kills. But there was barely any ammo for it, so I used in very little, in the end. -- User:Deanb0608|Deanb0608 (User talk:Deanb0608|talk) 20:15, January 7, 2013 (UTC)

: Well...I'm trying to run a single-weapon playthrough.  I'm using the "BurgerMenu" mod so I'm not worried about ammo, but I want to try playing the entire game with a single weapon (also grenades, mines, etc, but only one normal "weapon" per-se.)  I'm considering the pistol because, with the AP mod, headshots seem to kill anything, but it has the obvious disadvantage that if you somehow miss a headshot, you're equally guaranteed to NOT kill almost anything.  Thus, I was thinking something with both more range and more hitting power.  I'm doing this all mostly just for the challenge but also so that I don't have to constantly move my hand off the arrow keys because I'm one of those strange people who doesn't use WSAD.  My only other consideration was the Silenced Sniper Rifle, more because it's simi-auto and thus followup shots are faster.  All that said, as much as I like the Crossbow, I always aim for the Ghost bonus, and the crossbow has so much kick that it tends to throw enemies INTO the line of sight of others.  Might still use it but...probably not.  Thanks for confirming this though!User:Chuckmoney|Chuckmoney (User talk:Chuckmoney|talk) 16:54, January 18, 2013 (UTC)
== Sorry, this page was a mistake. ==


It was supposed to be a talk topic in "Chiang." But the confusing links made me think that I was just adding another talk topic instead of creating an entire new article. How do I delete this page?User:The Youth Counselor|The Youth Counselor 07:48, August 4, 2011 (UTC)
== "Republic of China"? ==

Does the game state that Chiang is actually located in the "Republic of China" or is that just a mistake made by a player? In modern times and reality the "Republic of China" is also known as "Taiwan" and is a seperate government from the mainland and made up of the Nationalist Party who ran all of China before the Communists overthrew them. The Communist Party controlled rest of China known as the "People's Republic of China."

Does Deus Ex state that Chiang is a Taiwanese company or whether Taiwan was eventually reunified with the mainland and suddenly the PRC dropped the "people" from its name?User:The Youth Counselor|The Youth Counselor 07:48, August 4, 2011 (UTC)

:I am not sure, but this was most likely just a mistake. Usually, when games refer to Taiwan, they just call it Taiwan, to eliminate confusion (The average joe may not understand the difference between PRoC and RoC). User:Dorgles|Dorgles 17:01, August 4, 2011 (UTC)
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== Divided between games ==

I think each game should have separate page for the ammo, like augmentation pages, or have them divided into three game sections here. I was planning on adding HR ammo to the list, but first I want to discuss this through.

So yeah, do we divide the ammo into three pages, or add HR ones here? User:-S-|-S- 16:59, August 29, 2011 (UTC)
:separate them please. Also take out universal ammo and give it it's own page. User:Dorgles|Dorgles 17:02, August 29, 2011 (UTC)

Here is an overview page about all ammo existing in the Deus Ex universe so we need to put them all in this page, but also, all ammo need their proper page, like Universal ammo. User:Itachou|Itachou User talk:Itachou|~talk~ 17:04, August 29, 2011 (UTC)

:So this is all the known ammo in the Deus Ex universe? Well there still needs a page for ammo of the original Deus Ex. User:Eddo36|Eddo36 18:52, September 7, 2011 (UTC)

I'm working on that one, just need a couple more screens of ammo descriptions in-game. --User:-S-|-S- 19:12, September 7, 2011 (UTC)

:Here are the descriptions.User:Eddo36|Eddo36 20:44, September 7, 2011 (UTC)

- 10mm AMMO
Description: With their combination of high stopping power and low recoil,
pistols chambered for the 10mm round have become the sidearms of choice for
paramilitary forces around the world.

- 7.62x51mm AMMO
Description: The 7.62x51mm (NATO) round was chiefly used by anti-terrorist 
units equipped with assault rifles for close-quarters combat until its 
widespread adoption among national security forces requiring enhanced combat 
responsiveness made it ubiquitous.

- 20mm HE AMMO
Description: The 20mm high-explosive round complements the standard 7.62x51mm 
assault rifle by adding the capability to clear small rooms, foxholes, and 
blind corners using an underhand launcher.

- 12 GAUGE BUCKSHOT SHELLS
Description: Standard 12 gauge shotgun shell; very effective for 
close-quarters combat against soft targets, but useless against body armor.

- 12 GAUGE SABOT SHELLS
Description: A 12 gauge shotgun shell surrounding a solid core of tungsten
that can punch through all but the thickest hardened steel armor at close
range; however, its ballistic profile will result in minimal damage to soft
targets.

- 30.06 AMMO
Description: Its high velocity and accuracy have made sniper rifles using the
30.06 round the preferred tool of individuals requiring 'one shot, one kill'
for over fifty years.

- DARTS
Description: The mini-crossbow dart is a favored weapon for many 'wet'
operations; however, silent kills require a high degree of skill.

- TRANQUILIZER DARTS
Description: A mini-crossbow dart tipped with a succinylcholine-variant that
causes complete skeletal muscle relaxation, effectively incapacitating a
target in a non-lethal manner.

- FLARE DARTS
Description: Mini-crossbow flare darts use a slow-burning incendiary device,
ignited on impact, to provide illumination of a targeted area.

- PROD CHARGER
Description: A portable charging unit for the riot prod.

- NAPALM CANISTER
Description: A pressurized canister of jellied gasoline for use with
flamethrowers.

The canister is double-walled to minimize accidental detonation caused by
stray bullets during a firefight. -- Sam Carter 

- ROCKETS
Description: A gyroscopically stabilized rocket with limited onboard guidance
systems for in-flight course corrections. Engineered for use with the GEP gun.

- WP ROCKETS
Description: The white-phosphorous rocket, or 'wooly peter', was designed to
expand the mission profile of the GEP gun. While it does minimal damage upon
detonation, the explosion will spread a cloud of particularized white
phosphorus that ignites immediately upon contact with the air.

- PLASMA CLIP
Description: A clip of extruded, magnetically-doped plastic slugs that can be
heated and delivered with devastating effect using the plasma gun.

- PEPPER CARTRIDGE
Description: 'ANTIGONE pepper spray will incapacitate your attacker in UNDER 
TWO SECONDS. ANTIGONE -- better BLIND than DEAD. NOTE: Keep away from children
under the age of five. Contents under pressure.

==10mm Auto? Low Recoil?==
The section for 10mm auto remarks that it is "low recoil". The real-world FBI devloped the .40 S&W cartridge (10x22mm, 3mm shorter than 10mm auto) for the very reason that 10mm auto had too much recoil for its agents to handle effectively. In short, 10mm auto is well known for its recoil...not for its lack thereof.



Special:Contributions/71.79.107.146|71.79.107.146 21:59, March 31, 2013 (UTC)
==Welcome==
Hi, welcome to Deus Ex Wiki. Thanks for your edit to the '''Tracer Tong''' page.

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== Hyphen ==

Which works of ''Deus Ex'' add a hyphen in "mechanical augmentation"? —User:Shidou|Shidou User talk:Shidou|T/Special:Contributions/Shidou|C 15:57, August 5, 2011 (UTC)

None, this article has been that way since I got here. I just thought it was ok because there are redirects at every other spelling. If its a major problem I can always move it. User:Dorgles|Dorgles 16:34, August 5, 2011 (UTC)

Looking back at Deus Ex, I remember Jaimie saying "mechanically augmented" when refering to Gunther in Paris. So yeah, this update is a correct form.
==Aren't Omar Mechanically Augmented?==

Wait, the article says there are no mechanical augmentations in Deus Ex: IW, but since the Omar are cyborgs, wouldn't they have to be mechnically augmented? Also, I remember Leo talking about how the Cordical Interface "replaces your frontal lobes." That doesn't sound like nano-augmentation to me.User:Puglous|Puglous 02:00, October 19, 2011 (UTC)
==The brain as Immune Privilige Site==
At the notes section it was stated that some of the in-game research notes are mistakingly stating issues with the immune system for mechanical brain augmentations. However the brain does not only have it's priviliged immune system but also interacts with the central immune system.'' "The concept of CNS as an "immune-privileged" organ system, however, has been overwhelmingly challenged and re-evaluated over the last two decades. Current data do not only indicate the presence of resident CNS macrophages (known as microglia) within the CNS, but there is also a wide body of evidence suggesting the active interaction of the CNS with peripheral immune cells."''https://en.wikipedia.org/wiki/Immune_privilege

==Inferior to nano-technological augmentation?==
I don't think in real life, nor in the long run of the Deus Ex universe, that mechanical augmentation will be inferior to nano-technological augmentation. Honestly, how is a human who is nano-technologically augmented superior to a human whose brain has been mapped out by a computer and transferred into a robotic body? Will someone explain to me why Deus Ex portrays nano-technological augmentation as being superior to mechanical augmentation, when in fact, this is not the case in real life? Special:Contributions/71.53.197.222|71.53.197.222 03:50, August 7, 2013 (UTC)