The Singularity Church of the MachineGod

'''The Singularity Church of the MachineGod''' is an eBook in Deus Ex: Human Revolution.

==Transcript==
Our Manifesto

Have you ever wondered about the fate of our species?

We exist in a time unlike any other; a time where man can go beyond the tyranny of flesh and embrace a new tomorrow.

We share the belief of a manifest destiny for our species, a future where human instrumentality evolves into a form beyond our crude flesh and blood.

The next evolution is near, A coming together of man and machine. A synthesis greater than the birth of the human organism.

This is the Singularity. The God in the Machine.

Many cultures predict an end to humanity in the near future, a final Armageddon that will end the world; but we disagree.

We know the future of man.

Join us. Understand the path that unfolds before our species.

Grow beyond the bounds of flesh and blood.

Embrace the Singularity!
Category:EBooks
Category:Deus Ex: Human Revolution books, magazines and newspapers
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== Double Takedowns + Ghost guide ==

Double Takedowns + Ghost guide was adapted from this thread:
http://forums.eidosgames.com/showthread.php?t=122347

I've made a few more DTD/Ghost videos, but omitted some of them on this page. If you're interested, you can find them on my channel: http://www.youtube.com/playlist?list=PLC597EBEC0C7B0136

User:Gyronium|Gyronium 18:14, November 27, 2011 (UTC)

== Shot to the head ==

I occasionally like to follow a non-lethal take down with a bullet to their head, you get all the points and they don't get woken up. Usually this is reserved for especially evil/annoying enemies. Will this count towards the number of people killed counter (I'm assuming there is one) and change the ending?
:Yes, shooting bodies counts as a kill. You can see how it works during the Rotten Business quest, where you're asked to dispose of Diamond Chan. If you knock him out you'll get one journal entry (about how you did everything right), but if you deal damage to him afterwards you'll get another entry (about how it doesn't look like accident, etc.) and you'll get the objective to kill him (by shooting the body) to finish the quest. I guess it works the same way for every other enemy in the game. User:Gyronium|Gyronium 10:54, December 10, 2011 (UTC)

:Thanks, I'm not trying for the pacifist acheivement but I do use non lethal atttacks most of the time.

== Takedown triggers ==

Is there a guide anywhere that tells you which take down animations are likely to play in any given situation?

for example

enemy sitting down -> coke hold take down

enemies hostile when take down used -> human sheild take down (one enemy punchs out the other)

It's pretty simple: the game looks only for the direction target is facing relative to Jensen's position. If you approach them from the back it will be one of the animations from set #1 (choke, shoulder tap, blade through the spine, etc.), if from the front it'll be the one from set #2 (face punch, neck spin, etc.). As far as I can tell, the game chooses randomly what animation will play from each set.

The same with forward/backward animations for double takedowns. Although I'm not sure how exactly the direction is determined here -- hard to tell without looking at the code.

Takedown on someone sitting and 2 special takedown animations for Namir and Fedorova (which they block) are the only unique ones. User:Gyronium|Gyronium 13:27, December 26, 2011 (UTC)

Thanks, that seems to cover it. I guess those take down videos where created with a lot of trail and error to get example of each take down.

Anyone else annoyed by the non-lethal takedown bonus? On a roleplay angle there are some people (like the merc archenemy goons) I'd as soon leave dead... but its usually a pointless waste of xp. From a realism angle, its actually virtually impossible to knock someone out and have them stay down - if someone doesn't regain conciousness within a minute or two, they're actually in big trouble medically, to say nothing of the fact that alot of the blows to the head Jensen deals out would easily leave someone with a fatal concussion. Special:Contributions/173.181.38.229|173.181.38.229 08:23, May 31, 2012 (UTC)
Achievements in ''The Missing Link|Deus Ex: Human Revolution - The Missing Link''.
Category:Achievements
Category:Deus Ex: Human Revolution
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==Detection feedback==

Wasn't''' Detection Feedback''' the aug that didn't actually do anything? Various sources suggest you can already view the likelyhood of detection without this aug.

: That is correct.  The only difference is that this will show the percentages without having to select the node first, which really has no advantages. At all. User:ShermTank7272|ShermTank7272 (User talk:ShermTank7272|talk) 04:58, March 6, 2013 (UTC)
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Write the text of your article here!db1.freeshell.org needs contingency and response from netizens against the matrix from the hive.The matrix has wasted essential hive resources.Cybervillains abound within the matrix.The hive's transactions ought not power the matrix without seeing an end to the matrix's means.The respective matrix and db indices(stocks and funds) should be removed from all national and international indexes.
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== breakable walls ==

Does the break though walls add on highlight breakable walls? or is that smart vision? I've seen some breakable walls highlighted but I'm on this wiki it just seems to mention that they can just be seen by the cracks on a wall.

: Smart Vision only highlights machines (robots, cameras, PCs, alarm panels, code locks) and humans. Punch Through Wall highlights punchable walls.

: User:M0RGION|M0RGION (User talk:M0RGION|talk) 18:20, July 19, 2012 (UTC)

== Rubble knockout ==

Though a bit of trial and error I've determined that you can knock people out with breakable walls. It requires good timing though, sometimes you can do it with the punch though wall augmentation, other time with explosives, the 'look though wall' feature helps. It seems some walls will not fall to explosives, despite them not reading any different to wall that are affected.

Is this worth mentioning anywhere?

User:End Times|End Times (User talk:End Times|talk) 02:32, August 19, 2012 (UTC)
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