The Missing Link walkthrough

This page contains information regarding the progress sequence of the main plot and a list of all the side missions of The Missing Link DLC. It also contains lists of collectibles and achievements.

==Missions==
Take note that your dialogue choices during the opening conversation with Netanya Keitner will determine what kind of items you'll find inside the equipment container after you retrieve your gear. The first dialogue choice (with 3 options) has no effect, but the two following choices (with 2 options each) do.
#'''No:''' stun gun, stun gun darts (x5)
##'''Redirect''': EMP grenade
##'''Threaten''': gas grenade
#'''Yes''': pistol
##'''Redirect''': silencer upgrade, concussion grenade
##'''Threaten''': pistol ammo (x5), frag grenade

You might also want to know that the stealthiness of your escape from the ship will slightly affect the enemies' ambient dialogue and the major characters' reaction to you. Also, it will slightly increase hostile resistance on the ship and inside the Loading Bay 2 in the Rifleman Bank Station. There are 3 Ghost (bonus)|Ghost bonuses to be earned on the ship while completing the main objectives:
*'''Ghost #1 (Escape and find my equipment)''': won't change anything by itself, but will count towards your final "stealth rating" on the ship.
*'''Ghost #2 (Find the CIC)''': if you fail to get it two soldiers will enter the CIC in alarmed state and will comment on the disturbance you have caused. Also, if your actions inside the Aft Cargo Hold will lead to an alarm then the room near the elevator on Floor -1 will be fortified with wall mines.
*'''Ghost #3 (Find the Sally port)''': after you enter the security checkpoint the Ghost ratings you've earned on the ship will be counted. If you get ''less than two'' Ghost ratings on the ship, then two additional soldiers will appear inside the Loading Bay 2 in the Rifleman Bank Station and the boxguard will be in deployed state. ''Two or three'' Ghost ratings will earn you a pat on the back from your contact and will lead to less resistance inside Loading Bay 2: there will be only 3 soldiers and the boxguard will be inactive.

===Main missions===
====Getting out of the frying pan|M1 — Getting out of the frying pan====
*Escape and find my equipment
*Find the CIC
*Find the Sally port
*Locate the rendezvous point

====In the belly of the beast|M2 — In the belly of the beast====
*Upload the biometrics
*Investigate the interrogation wing
*Retrieve Burke's eye
*Give Burke's eye to Quinn
*Access the morgue's secret elevator
*Find evidence to give Interpol

====Choices, Choices|M3 — Choices, choices====
*Disrupt the gas dispersal
*Save the prisoners
*Save Doctor Kavanagh
*Get Kavanagh off the base
*Disengage the lockdown and return to base

====The long way home|M4 — The long way home====
*Visit Quinn's shop to get supplies
*Confront Burke
*Defeat Burke and his men
*Go to Loading Bay 2's docking platform

===Side quests===
====S1 — Acceptable losses====
This side quest is given automatically after Jensen enters the Forward Cargo Hold on Hei Zhen Zhu.
*Find the cause of the disturbance

Carefully jump down the containers and enter the Floor -1 through the breach. You will hear an alarm sound with red flashing coming from one of the pods. Read the stasis pod log to complete this objective.

*Fix the damaged stasis pod

Turns out the pod was damaged and needs a battery replacement. Go to the room (east) with an elevator. Move the metal crate and crawl into the passage behind the crates. You should find the replacement stasis pod battery near the reload speed upgrade. Take the battery and insert it into the damaged pod's server to complete this quest.

Completing this side quest provides: #Good Samaritan achievement #25% store discount from Garvin Quinn later ====S2 — Getting inside help==== *Meet with Netanya's contact After you complete the "Locate the rendezvous point" objective of the '''Getting out of the frying pan''' mission you will receive this side quest from Netanya Keitner. Just take down the elevator or use the vent that leads down to Floor -1 of Admin's sector. Talk to Garvin Quinn to complete this quest. ====S3 — Quinn's scavenger hunt==== When you talk to Garvin Quinn he will mention a "special offer" — ask him about it. He will promise to assemble you an upgraded Rocket launcher (DX3)|rocket launcher for free if you find three of its parts scattered around the station. If you already have the parts the quest will complete outright, if not, then you'll have some "legwork" to do. Jump enhancement augmentation will come in handy while retrieving two of the parts so you might want to activate it, although crate stacking works too. *The Launcher Barrel can be found in the north-west corner of Loading Bay 2 (see the map). You will find three boxes in front of a vent near a couple of containers. The part you seek is in the blue container, the third from the floor. *The Trigger Module can be found inside a red container in the south-west corner of Loading Bay 1 near the corridor leading to Loading Bay 2. *The Scope Assembly is inside the Special Operations office in the north-west corner of Admin's Sector. Either hack the door lock (L2) or crawl through the vent inside Army Operations office opposite the Special Operations. After you gather all 3 parts return to Quinn and ask him about "special offer" again to complete this quest and receive the rocket launcher. ==Augmentations guide== Recommended augmentations for your play style or tips on how what to upgrade if you're aiming to maximize your XP count in The Missing Link. Augmentations (DX3)|Augmentations needed to receive every XP reward listed on Experience by area (DX3ML)|Experience by area page (requires 12 praxis points): *4 Hacking: Capture Level 2, 3 on Hei Zhen Zhu. Level 4, 5 in Rifleman Bank Station. *1 Turret domination to activate the turret in Loading Bay 1 of Rifleman Bank Station. *2 Social enhancer will make 2 additional praxis kits available for purchase. *2 Reflex booster for double take-downs. *2 Jump enhancement is not mandatory to get anywhere but will save you a lot time from stacking crates. *1 Punch through wall can be substituted with explosives, but without highlighting it's very hard to notice the breakable walls. ==Achievements== List of DLC achievements. ===Factory Zero=== ''Complete the game without applying augmentations or using explosives, weapons, etc.'' ===Getting out of the frying pan|Out of the Frying Pan=== ''Survive mission 1.'' ===The Learn'd Scholar (Achievement)|The Learn'd Scholar=== ''When the proofs, the figures, were ranged in columns before me...'' ===Good Samaritan=== ''Complete the Acceptable Losses side quest.'' ===Never Forget=== ''Find the crate that you were discovered in, this is found in the container room that has a ladder leading to the ships deck.'' ===Back Stage Pass (achievement)|Back Stage Pass=== ''Gain Access to Quinn's Secret Store.'' ===All of the Above=== ''You managed to save Dr. Kavanagh and all the prisoners. There's a secret room where the gas is being contained, shoot the gas container and everyone is saved. It is possible to obtain this achievement in a Factory Zero run; details are provided on the achievement page.'' ===Apex Predator=== ''Perform a take down on Burke without being detected during the boss battle.'' ===That Old Adage=== ''Use your CASIE mod on Quinn in the final dialogue scene (cannot be obtained in Factory Zero run).'' ===Never Stop Looking (achievement)|Never Stop Looking=== ''You escaped Rifleman Bank Station. Nothing will stop you from finding Megan now.'' ==Experience and enemies by area== To see the entire list of all available XP rewards and enemies in The Missing Link with strategic tips on how to maximize the XP, please go to Experience by area (DX3ML)|Experience by area page. ==Locations of collectibles== ===Praxis Kits=== There are 16 praxis kits to be found during The Missing Link. To see the entire list of their locations, please go to Praxis Kit (The Missing Link)|Praxis Kit page. ===Unique Weapons=== Burke's Revolver - Located in a safe in Pieter Burke's office. To open the safe, you must press the hidden button under the desk which his computer is on. Alternatively Burke will be carrying it during the battle against him if it wasn't picked from the safe. ===Weapon Mods=== ====Hei Zhen Zhu==== '''Brig''' *F4: ''Silencer'' mod. Located in the crate marked "''Ammo''", near Adam's gear. Will appear '''only if you chose''' "Yes" and "Redirect" during opening conversation with Netanya Keitner|Keitner. '''Forward Cargo Hold''' *F-1: ''Reload Speed'' mod. Located in the storage room with the elevator, behind the crates. *F3: ''Ammo Capacity'' mod. Open container that is reachable by gantry. '''Topside (Ship Deck)''' *F1: ''Rate-Of-Fire'' mod. Inside a locker behind a L2 gate. '''Aft Section''' *F5: ''Damage Upgrade'' mod. Inside room CMPT-02 B-01, which is locked by a L2 panel. ====Rifleman Bank Station==== '''Loading Bay 2''' *''Ammunition Count'' mod. Located in a maintenance area accessible via ladder and jump augmentation from before the loading bay, or via ventilation shaft from the crane gantry.  *''Reload Speed'' mod. Located in the blue container 3 levels up in the northeast corner of the bay, along with the Launcher Barrel for Garvin Quinn's quest. '''Loading Bay 1''' *''Laser'' ''Targeting'' ''System'' mod. Located inside the suspended blue crate. '''Maintenance Level''' *''Damage'' ''Upgrade'' mod. In a maintenance area accessible through a vent hidden behind a crate at the end of the passageway past Garvin Quinn's shop.  '''Administration Block''' *''Silencer'' mod. Located in the Communications Security room, inside the area guarded by the lasers. Door code is 1550. *''Damage'' ''Upgrade'' mod. Located in Commander Netanya Keitner's office, hidden underneath her personal desk. Can hack the door or through the vent, entrance on the west side of L1 Admin offices. '''Detention Block''' *''Ammo'' ''Capacity'' ''Upgrade'' mod. Level 1, along the South West wall is a heavy box covering a vent. Follow to find the upgrade. *''Target-Leading'' ''System'' mod. Found in the same area as the Ammo Capacity mod on level 1, from there look up you may need the jump enhancement to reach. Follow the new vent and located at the bottom of some stairs. ===Unique eBooks (XP books)=== The list of locations where you can find unique orange eBooks. ===Quest Items=== The Quest items (DX3)|list of quest- and achievement-related items. ==Passwords and keycodes== ===Passwords=== For a list of passwords for every terminal in The Missing Link, please refer to the Passwords_(DX3) page. ===Keycodes=== For a list of every keycode in The Missing Link, please refer to the Keycodes_(DX3) page. ==Video Walkthrough== *http://www.youtube.com/playlist?list=PLD8D2E3A2B38F8C94&feature=view_all Deus Ex Human Revolution - The Missing Link - 20 Parts - no commentary - hard mode Category:Deus Ex: Human Revolution Category:Deus Ex: Human Revolution add-ons Category:Walkthroughs
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i got the golden gun but there was noone to shoot wtf!
new playable characters?
Finished twice, still missed a few secret/hidden things according to YouTube, but I'll live. Feel a bit silly admitting this, but I sincerely hope future DLC includes Malik (and the option to flirt like hell with her).
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Personally I am disappointed by the fact it's not integrated into the main game. Secondly, you can't really remake Jensen to the same point he'd be at in the main game, there's simply not enough praxis kits and xp to get, so there was false advertising there.

If the integration was present, the dlc would allw people to maximize every other aug they've skipped up to this point. As it is, you once again have to take essential ones, and can't really remake Jensen the way you want.
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