Nina Sullivan

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Nina Sullivan is a canadian student who was kidnapped by Belltower while on vacation in South Africa and transported to Rifle man bank station as a test subject for the Hyron Project being developed there.

Adam Jensen encounters Nina while infiltrating the stations scientific module.
==Difficulty Differences==

I see AI differences are mentioned here, but as far as I know the only "AI changes" are that on "Give me Deus Ex" if you alert an enemy then other nearby enemies will also be alerted. I doubt there are differences in the patrol routes and abilities such as improved flanking, but I might be mistaken. Can anyone verify?

Changes according to difficulty (http://www.gamefaqs.com/pc/944090-deus-ex-human-revolution/faqs/62845 GameFAQs)

'''Tell me a story'''

*Player Health: 150%

*Player Health Regen: 115%

*Player Health Regen Delay: 75%

*Energy Regen: 150%

*Energy Regen Delay: 75%

*Enemy Accuracy: 60%

*Enemy Health: 75%

'''Give me a challenge'''

*Player Health: 100%

*Player Health Regen: 100% (4 pt/sec)

*Player Health Regen Delay: 100% (6.5s)

*Energy Regen: 100% (1 pt/sec)

*Energy Regen Delay: 100% (10s)

*Enemy Accuracy: 100% (per enemy)

*Enemy Health: 100% (per enemy)

'''Give me Deus Ex'''

*Player Health: 75%

*Player Health Regen: 85%

*Player Health Regen Delay: 115%

*Energy Regen: 75%

*Energy Regen Delay: 125%

*Enemy Accuracy: 125%

*Enemy Health: 125%

Other changes include, automatically turns off the crosshair, objective markers and Augmented reality (object highligting) but these can be re-enabled in the gameplay options without affecting the actual difficulty setting and achievement.
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