Multitool (DX2)

{{Overview|multitool|multitool}}Image:NaniteMultitool.png|right|290px

{{Quote|Multitools are self-configuring nano devices. In the hands of a skilled operator (such as yourself) they can be used to disable technological devices, and even to pick locks.|description of Multitools|Deus Ex: Invisible War}}'''Multitool''' is an item used to manipulate electronic locks, high-end nanolocks, security cameras, turrets and other types of electronic security. This model only appeared in ''Deus Ex: Invisible War''.

==Background==
A all-purpose multitool with a lockpick design. It was created between 2052 and 2072 to replace the standard multitool and the lockpick. It uses nanite for bypassing basic security tech and high-end nanolocks.

==Characteristics==
A multitool's resources are finite, and when a tool is depleted it becomes useless. You may carry a maximum of 20 of them.

Multitools work with security system elements in a number of ways:

* Turret - turn it to the "Inactive" state.
* Electronic control panel - disable or active whatever it was linked to.
* Keypad - let you open the door without knowing the code or disable laser triggers.
* Surveillance camera - disable it.
* Lock - unlock.

A multitool cannot be used for computer information extraction, that falls in to the Neural Interface.

==Gallery==


multitoolIW.jpg|Multitool in Invisible War


{{DX2 items}}
Category:Deus Ex: Invisible War items
Category:Technology
{| align="center" width="80%" class="toccolours" style="text-align: center; clear:both;" cellpadding="2"
!align=left style="background:" width="15%"|
| align="center" style="background: ; color: " colspan="4"|'''Deus Ex items|''' 
|- 
!align=left style="background:" width="15%"|Consumables 
||  Bioelectric_cell_(DX)|Bioelectric cellCandy barCigarettesFortyLiquorMedkitSodaSoy foodWineZyme
|- 
!align=left style="background:" width="15%"|Equippable 
||  Ballistic armorBinocularsHazmat suitRebreatherTech gogglesThermoptic camo
|- 
!align=left style="background:" width="15%"|Miscellaneous 
||  Ambrosia vial • Ammunition (DX)|Ammunition • Fire extinguisherFlare
|- 
!align=left style="background:" width="15%"|Tools 
||  Lockpick • Multitool (DX)|Multitool • Keyring
|-
!align=left style="background:" width="15%"|Weapon mods
||  Weapon_Modifications_(DX1)Weapon_Modifications_(DX1)Weapon_Modifications_(DX1)Weapon_Modifications_(DX1)Weapon_Modifications_(DX1)Weapon_Modifications_(DX1)Weapon_Modifications_(DX1)Weapon_Modifications_(DX1)
|}
Category:Article management templates
{| align="center" width="80%" class="toccolours" style="text-align: center; clear:both;" cellpadding="2"
!align=left style="background:" width="15%"|
| align="center" style="background: ; color: " colspan="4"|'''Deus Ex: Invisible War items|''' 
|- 
!align=left style="background:" width="15%"|Consumables 
||  Beer (DX2)|Beer • BreadCandy barCigarettes • Energy cell (DX2) • MedkitSodaSoy packetWine
|- 
!align=left style="background:" width="15%"|Equippable 
||  Binoculars
|- 
!align=left style="background:" width="15%"|Miscellaneous 
||  Fire extinguisherPhosphorous flareUniversal ammo
|- 
!align=left style="background:" width="15%"|Tools 
||  Multitool (DX2)|Multitool • Softkey
|-
!align=left style="background:" width="15%"|Weapon mods
||  Ammo scavengerEMP converterFragmentary roundGlass destabilizerIncreased damageIncreased rangeRefire rateSilencer
|}
Category:Article management templates
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