LEO shuttle

File:LEO shuttle panchea.png|thumb|250px|LEO shuttle approaching Panchaea.The''' LEO (Low Earth Orbit) shuttle''' is a vehicle in ''Deus Ex: Human Revolution''.

==Background==

The shuttle is an automated voice activated sub-orbital transport vehicle, that Adam Jensen uses to reach Panchaea in the Arctic Ocean. It is launched from Hangar 18 at the Omega Ranch facility in Singapore, utilizing an underground http://www.youtube.com/watch?v=nI-EqLpFxl4 Electrodynamic Launch Assist System (a large Linear Accelerator) located directly below the hanger.

During the approach, the shuttle's chute malfunctions, and the vehicle crash lands in the ocean, just by the installation.

As it's name implies, the LEO shuttle can also enter Low Earth Orbit on the way to destinations that would be impossible or impractical to reach via a sub-orbital trajectory.

Based on what is seen of the shuttle, it appears to use a dual cycle rocket/turbojet engine, with pop-out intakes on either side of the shuttle supplying the turbojet with air. While not actually seen in action, the turbojet portion of the engine would likely have been used in the last stage of a normal approach to an in-atmosphere destination, probably once the chute had deployed and reduced the speed of the vehicle to a point where the turbojet mode could be safely used. Since it is not clear if the LEO shuttle is actually equipped with any form of landing gear, it is unknown if the LEO shuttle was capable of landing by itself on a VTOL pad, or whether it would have needed a special landing cradle or else something along the lines of the old BAe (now BAE Systems) http://www.harpoondatabases.com/Encyclopedia/Entry2979.aspx Skyhook system.

The LEO shuttle design appears to have been partly inspired by the real world Boeing X-34 robotic spaceplane, originally developed as an Orbital Test Vehicle for NASA in the late 1990s/early 2000s, of which at least two operational/test examples (X-35B) are currently early 2012 in service with the USAF. Unlike the LEO shuttle, the X-35B uses an Atlas V booster to reach orbit, not necessarily a LEO one. The preceeding (non-space capable) X-40A, which tested technologies for the X-35, may have had even more of a direct influence on the design of the LEO shuttle.
==Trivia==
The code the computer speaks after Jensen activates the shuttle is similar to the code Captain Kirk enters to activate the self-destruct sequence of the ''U.S.S. Enterprise'' in ''Star Trek III: The Search For Spock''.  

==Gallery==

LEO shuttle adam.png|Adam inside the shuttle

Category:Deus Ex: Human Revolution vehicles
Category:Technology
== Licensing ==
{{Deus Ex: Human Revolution image}}
== Licensing ==
{{Deus Ex: Human Revolution image}}
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You know, there's just one thing that I kinda really want them to do in the DLC, and it looks like they're not going to.  I want Adam to wind up retracting his damn shades for a level!  Nobody gets to see how freaking awesome his occular implants look.  Seriously, the few times you get a glimpse of the Eye-Know Retinal Prosthesis, it's the coolest looking feature of his face ever.  Glowing mechanical eyes with textured irises.  Awesome.

I know that the implanted shades are also eight colors of bad ass, but still, if I had been one of the artists that created the texture for the retinal prosthesis, I would've punched my boss in the throat at this point.
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== Summary ==
241770 is the upper XP limit in DXHR (so far at least).
== Licensing ==
{{Deus Ex: Human Revolution image}}
== Summary ==
Augmentation screen with maximum XP acquired (241770)
== Licensing ==
{{Deus Ex: Human Revolution image}}
== Turrets ==

If memory serves, there are at least two turrets that can be controlled in the Picus map, making the Funicular defense even simpler (should you be playing bloodthirsty murderer type) against everybody but the Shifters. Enemies never bother regaining control of the turrets once you have them, so you can take both turrets with you into the Funicular and down into the sub-basement to provide substantial firepower that you can pretty much walk all the way to (but not into, AFAICT... unlike the subsequent one...) the boss fight.

== Boss tactic ==

If this can help anyone, I used a ''wait for her to charge -> stun -> empty revolver clip -> run -> hide -> repeat'' tactic for the boss fight. Stun with stun gun. Enjoy responsibly! User:Hunter789|Hunter789 03:12, July 10, 2012 (UTC)

As for me, even easier: ''wait for her to charge -> rocket launcher three times ''tactic. The hardest thing is to actually find three rockets before finding her and sacrificing enough inventory space for this (the rocket launcher is HUGE)
User:David Latapie|David Latapie (User_talk:David Latapie|✒ | Special:Emailuser/David Latapie|@) 10:13, August 1, 2012 (UTC)

Granted I was playing "Tell Me A Story"; but I found most weapons to be useless on her. However, once I realized her tactics, I selected my revolver, moded only with the laser sight and explosive rounds. Dumped a load into her first charge; chased her footsteps while I reloaded; dumped another load into her; reloaded and blew out the power conduit, 2 shots, and turned back and emptied the rest into her. The heavy rifle ammo appears to be false pretense. User:Shadizar666|Shadizar666 (w:c:doom:User talk:|Ruck Rules) 10:47, August 19, 2013 (UTC) -- The Ambush -- Follow the vent up to the second level (this was on "give me dues-ex" difficulty). Once the two guards finish talking about the hurt you're gonna get, hit stealth and follow the one going to the back hall (you can take off stealth before a full cell is used), here you'll hear another guard being told to get on the balcony. When the guard you're following passes the door into the hallway, do a non-lethal take-down, leave the body in right there, and hide around the following corner. The guard going to the balcony will spot the body and alert the others and then they will all creep up in cover formation. When a guard finally moves to wake up the downed guard, hit stealth, creep up and take him down, quickly creep up to the door, you can gain a double take-down (use energy bars as necessary), make another take-down and hide behind the pillar and remove stealth as the next batch move up to the carnage, stealth as necessary and take-down the remainder. User:Shadizar666|Shadizar666 (w:c:doom:User talk:|Ruck Rules) 06:32, November 16, 2013 (UTC)
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A re-spec is pretty useless in HR overall. I personally consider the fact that choosing augments never really matters to be one of the biggest flaws. No augs are exclusive, so you can get anything. Augments are based on experience, which is more than plentiful. There's never really any choice - every Adam I ever make will turn out pretty much the same rather quickly.

It's bad design, plain and simple.
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Sorry for my mess in logs- took me some time to master categories and pages.
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The Deus Ex: Human Revolution DLC, The Missing Link has been released over several digital distribution services today. The DLC includes several new environments, new characters, enemies and plot events. It is played separately from the main quest, and allows the player to start over with no inventory or augmentations. User:Dorgles|Dorgles 20:09, October 18, 2011 (UTC)
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hell yes
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WOOT
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AWWWWW YEAH!!!!!!
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So far so goo, I jut wish I knew what all th achievements are...
Here are the 10 (Not secret) ones I know of (Warning spoilers)

Good Samaritan

You replaced the power supply on a damaged stasis pod, saving the occupant's life

 
Never Forget

You revisited the site where Belltower discovered and captured you

 
Out of the Frying Pan

You made it off the boat... but to what end?

 
The Learn'd Scholar

When the proofs, the figures, were ranged in columns before me...

 
All of the Above

You managed to save Dr. Kavanagh and all the prisoners, too

 
Back Stage Pass

You gained access to Quinn's secret store.

 
Apex Predator

You performed a takedown on Burke without being detected.

 
That Old Adage

Apparently, your CASIE augmentation doesn't work on everyone...

 
Factory Zero

You survived The Missing Link using no Praxis kits, weapons, or explosives. Whoa.


Never Stop Looking

You escaped Rifleman Bank Station. Nothing will stop you from finding Megan now.
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{{SpoilerBanner
| style                = background:;
| icon                 = DeusExMLSpoilerLogo.png|70px
| scope                = The Missing Link
| quote                = It's not the end of the world, but you can see it from here....
}}
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I can't add this myself because i have no idea about how does a wiki work.

In the Missing Link there are a couple of easter eggs, the most noticeable ones i found are two persons in the "life pods" right after starting the DLC.

The topmost left pod has a woman, named RZZRGRRL, with specular eye implants and titanium implants under her fingertips.

This is clearly an homage to "Molly", the Razor Girl, one of the main characters of Neuromancer, the Cyberpunk Manifesto by William Gibson (and the whole sprawl trilogy too).

IN another pod we can read about the descendant of some people stranded in an abandoned island, coordinates around 10°S 110°E (or vice versa?), since it's near Australia and the description is so precise i think this is a throwback to LOST.

Special:Contributions/62.10.158.156|62.10.158.156 08:09, October 20, 2011 (UTC) Helgin (ps. Was my question loget out)

Shouldnt a whole subwiki be created for this? Or at least a set of pages?

There are hidden areas and there is a set of achievements associated.

This wiki spans all three games in the series and all add-ons to them, sub-pages are unneded. Simply create articles as usual, and add apropriate categories from the drop-down menu. User:-S-|-S- 17:49, October 23, 2011 (UTC)

Found another Easter Egg, at least I'm 99% sure it's one. On the Hei Zhen Zhu, at a terminal in the Aft Storage Bay, one eMail conversation regarding a poker night seems a clear reference to Mass Effect 2, due to the use of airquotes which are somewhat infamous since the Turian councilor used them ("Ah yes, Reapers...") and the fact that the airquoter in that eMail is called Jonathan Shepherd (as in John Shepard) and signs with 'the Shep'. Special:Contributions/87.144.76.176|87.144.76.176 23:26, December 15, 2011 (UTC)

Found and added an Easter Egg. I wish I could have remembered exactly where it was but I recognized it as soon as I read it. The full exchange which is referred to in an email detailing the supplyl needs of RBS:

''http://www.imdb.com/name/nm0000257/ Hawkeye'': ''exasperated at Quartermaster Sloan's denial of his request for a hospital incubator'' We're not asking for a jukebox or a pizza oven!
''http://www.imdb.com/name/nm0703442/ Captain Sloan'': Oh, I can let you have one of those.
''http://www.imdb.com/name/nm0829004/ Henry Blake'': No kidding! That would be great on movie nights! You got any of those pizza requisition forms?
''http://www.imdb.com/name/nm0703442/ Captain Sloan'': ''referring to a generic Army requisition form'' Oh, just use one of those standard S-1798s and write in "pizza" where it says "machine gun."

Special:Contributions/184.156.19.3|184.156.19.3 12:03, July 24, 2012 (UTC)

==Missions==
Where is the missions list located ? User:Jeahra|Jeahra 18:02, October 28, 2011 (UTC)

It is here: The Missing Link walkthrough

Simply add all quest information on that page. TML missions are very short and straightforward, so there is no need to create standalone pages for a few lines of text. User:Gyronium|Gyronium 19:10, October 28, 2011 (UTC)

== Relating to the main game == If I want to play The Missing Link in countinuity (story) order with the main game, when should I start? (The Missing Link is separate, right? It doesn't affect the main game?) Special:Contributions/96.229.241.246|96.229.241.246 04:47, November 6, 2011 (UTC) It's a completely separate application, which personally I think is stupid, but nevermind that. As for the plot, it takes place after Jensen places the bomb in Hengsha dockyard, and before the Omega Ranch. User:-S-|-S- 18:56, November 6, 2011 (UTC)
==Welcome==
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==Welcome==
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''At the beginning of The Missing Link, Adam is stripped of his use of his mechanical augmentations, allowing the player to remake his character as he wishes with the same total level of praxis kit he had before''

NOT TRUE!!!!!!  When getting cloths back i ONLY recieved 7 Praxis points!!!!  Much less than i had before!!!
''At the beginning of The Missing Link, Adam is stripped of his use of his mechanical augmentations, allowing the player to remake his character as he wishes with the same total level of praxis kit he had before''

NOT TRUE!!!!!!  When getting cloths back i ONLY recieved 7 Praxis points!!!!  Much less than i had before!!!
''At the beginning of The Missing Link, Adam is stripped of his use of his mechanical augmentations, allowing the player to remake his character as he wishes with the same total level of praxis kit he had before''

NOT TRUE!!!!!!  When getting cloths back i ONLY recieved 7 Praxis points!!!!  Much less than i had before!!!
''At the beginning of The Missing Link, Adam is stripped of his use of his mechanical augmentations, allowing the player to remake his character as he wishes with the same total level of praxis kit he had before''

NOT TRUE!!!!!!  When getting cloths back i ONLY recieved 7 Praxis points!!!!  Much less than i had before!!!
''At the beginning of The Missing Link, Adam is stripped of his use of his mechanical augmentations, allowing the player to remake his character as he wishes with the same total level of praxis kit he had before''

NOT TRUE!!!!!!  When getting cloths back i ONLY recieved 7 Praxis points!!!!  Much less than i had before!!!
''At the beginning of The Missing Link, Adam is stripped of his use of his mechanical augmentations, allowing the player to remake his character as he wishes with the same total level of praxis kit he had before''

NOT TRUE!!!!!!  When getting cloths back i ONLY recieved 7 Praxis points!!!!  Much less than i had before!!!
==Welcome==
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==Welcome==
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==Your TYM question==
The answer to your questions, "Where are the silenced sniper rifle|Silenced Sniper Rifle and Ammo mod after guard Kim?" is pretty straight forward.

Once you get to guard Kim inside TYM, do you meet 2 scientist chatting in a room with a door on the left, a door to the right and stairs to the right. At the center of the room is a panel with a button, push it to open the hatches/doors on the upper deck. Now go into the left room where you see the ladder heading to the upper deck. Its either the middle or last row on the upper deck which will take you to a small room where the Ammo mod is. The rifle is at end of the upper deck behind a column, however to see it you need the first DLC package installed. User:Jeahra|Jeahra 18:20, October 21, 2011 (UTC)
==Welcome==
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==Welcome==
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Basic profile image for Keitner (until a better one is found).
Well yea. 2 Reasons:
1. At least on PC, the missing link is completely separate from the main game, I guess because it doesn't import any data from it.
2. For balance reasons, if they just gave you 30 praxis kits you would have every aug you needed, taking away the challenge and making any additional kits added to the level useless. Not to mention you wouldnt even try to maximize EXP.