Experience by area (DX3)

This page is dedicated to revealing the exact amount of Praxis points awarded during different stages of ''Deus Ex: Human Revolution'' with the goal of obtaining the most XP possible. By following this guide you should be able to unlock all available augmentations by the end of the game.

It contains major spoilers and presupposes good knowledge of the game's mechanics. Therefore it is not recommended as a guide on a first playthrough — refer to Deus Ex: Human Revolution walkthrough instead.

Originally this page was written for the "vanilla" version of ''Deus Ex: Human Revolution'' that came out in 2011, but it can also be used as a guide for the ''Deus Ex: Human Revolution - Director's Cut|Director's Cut'' version of the game. ''Director's Cut'' integrated ''The Missing Link|The Missing Link DLC'' and ''Deus Ex: Human Revolution Preorder Packs Mission Pack DLC'' into the main game and slightly altered the boss fights, but left all other areas of the game essentially unchanged. It also made unlocking all augs significantly easier thanks to the extra praxis points you earn in ''The Missing Link''. The details and ramifications of these changes are discussed  in the Director's Cut version|below.

==Starting Notes==
===Abbreviations===
*TOT: Total XP in a sub-section.
*GTD: Getting Things Done (for completing a main mission objective).
*COM: Completionist (for completing a side mission objective).
*GHO: Ghost.
*SMO: Smooth Operator.
*SIL: Silver Tongue.
*HAC: Covers the hacking bonuses Script Kiddie, Grey Hat, Black Hat, L33t Sk1llz and Master Hacker including XP bonuses from data nodes. Each device is listed as '''(LX+Y)''', where X is a difficulty level and Y is a sum of XP from all data nodes. ''Director's Cut'' also added '''Data Looter''' bonus which shows the sum of all extra XP bonuses from the captured data nodes. So now if, for example, you hack a Level 1 device with extra 150 extra XP instead of seeing '''Script Kiddie (25) + Script Kiddie (150)''' you will see '''Script Kiddie (25) + Data Looter (150)'''.
*EXP: Covers the exploration bonuses Traveler, Explorer, Pathfinder and Trailblazer
*EBO: Scholar bonus for reading one of the 29 unique e-books. Reading all 29 of them will unlock the Doctorate achievement.
*MAN(x): Number of enemies that reward you with combat XP in a particular part of the level. Note that many normally friendly NPCs may turn hostile to the player if attacked or provoked (cops in a DPD building, street policemen, armed civilians, etc.), but since no XP rewards are given for dealing with them they're not included in MAN count.
*BOT(x): Number of bots (turrets, security bots and boxguards) in a particular part of the level
*STD: Single Takedown.
*DTD: Double Takedown. Double takedowns are listed in each part of a section like this: '''MAN(x)/DTD(y)''', where ''x'' is the number of enemies and ''y'' is the number of maximum possible double takedowns you can perform on them.
*Extra XP bonuses added in the Director's Cut are shown in a turquoise color.

===Sections summaries===
At the end of each section you will find a summary for XP (note that DTD bonuses are listed as 25 XP, because effectively the difference between one DTD and two STDs is 125 - 2*50 = 25 XP):

'''SECTION SUMMARY'''
'''Section XP: N = (P1 + P2 + ...)''' ''(where Px is XP in each part of this section)''
'''Combat XP: C = X + Y''' *'''MAN(X)''': ''where X = sum of all MAN(x) from each part of this section'' **'''Maximum DTD''': D (D*2 enemies) **'''Maximum MAN(XP)''' = '''X''' = M*50 + D*25 = X1 + X2 *'''BOT(A)''': ''where A = number of (T)urrets + number of (S)ecurity bots + number of (B)oxguards'' **'''Maximum BOT(XP)''' = '''Y''' = T*45 + S*45 + B*250 = Y1 + Y2 + Y3 '''Maximum Section XP: N + C'''
'''Maximum XP: Maximum XP from previous section + Maximum Section XP''' ===Changes in the Director's Cut version=== The most significant change in the ''Deus Ex: Human Revolution - Director's Cut|Director's Cut'' is the integration of ''The Missing Link'' into the main game, which made the task of acquiring all available augmentations significantly easier. You can earn up to a maximum of 30 extra praxis points during ''The Missing Link'' (14 through level-up and 16 through praxis kits) in addition to the 69 praxis points in the main game, which is more than enough to get you 68 praxis points and unlock every single aug. However, technically, it's a bit more complicated. When you pick up your equipment from the ammunition case at the end of ''The Missing Link'' there is a script check that ensures that your '''total''' praxis count does not exceed 61 points. The extraneous praxis points that you may have earned before departing from Hengsha are discarded. So, for example, if you earn 50 praxis points before you start ''The Missing Link'' and 25 points in ''The Missing Link'' itself after you complete it you will only pick up 36 kits from the ammunition case. The remaining 14 kits will be discarded. This means that you will NOT be able to unlock all augs at the end of ''The Missing Link'', no matter how you play in the preceding parts of the game. You will still have to collect most of the XP rewards in Singapore and Panchaea to get to 68 praxis points. Even in a best case scenario you should only be able to finish the game with 70 praxis points (with 68 points to unlock every aug and 2 points unspent). Practically, it means that you can be much more relaxed in how you approach the majority of the game and how many XP rewards you can miss. It should be very easy to accumulate 45-50 points in the main game before departing from Hengsha and 20-25 points in ''The Missing Link'' and reach the limit of 61 points. You don't have to hack every device or get every exploration bonus or even do every side-quest to get enough XP. Most importantly you don't have to worry about performing double takedowns, which was somewhat of a requirement in the original version if you wanted to get enough XP for 68 praxis points. Just use any weapon or method you want (lethal or not) to deal with enemies — if you collect the majority of other rewards it won't make much of a difference. You also don't have to worry about destroying bots. ''Director's Cut'' also comes with Old Noodle Factory mission that previously was only available to the owners of the Augmented Edition of the game or through the Deus Ex: Human Revolution Preorder Packs Mission Pack DLC. Another major change in DC is the overhauled boss fights — the first three boss fights to be precise, as The Hyron Project in DC is identical to its original version. There are a new options added in each boss' arena that can help you defeat those bosses and earn some extra experience. Mostly it's security terminals or doors that you can hack and bots or turrets that you can destroy for combat XP. These extra bonuses are shown in a turquoise color. The XP guide for ''The Missing Link'' can be found on Experience by area (DX3ML)|its own page and will linked to separately after the Belltower's Port section. Other than that there are no significant alterations to the XP rewards in ''Director's Cut'' compared to the original version of the game. Most of the remarks in this guide concerning double takedowns or maximizing XP at the cost of killing certain NPC's (like soldiers in the prologue or Diamond Chan in Rotten Business side-quest) still apply to the original version of the game. If you're playing the ''Director's Cut'' you can just ignore them. ===Combat XP and Double Takedowns (DTDs)=== There will be a slight variation in earned XP depending on player's chosen combat tactics and story/dialogue choices. Since this is a guide on how to maximize XP all story-related decisions are geared towards enabling the player to engage the most enemies (without role-playing considerations) and are incompatible with certain Achievements and Trophies (DX3)|achievements, notably the Pacifist and Good Soul and (probably) Foxiest of the Hounds. Though these cases are rare and clearly marked in the guide. '''Every''' enemy in the game is presumed to be knocked out with at least single non-lethal takedown and double takedown (whenever possible) because they net the most XP (50 XP for STD, 125/2 = 62.5 XP for each enemy in DTD). In "Combat XP" sub-section of a section summary you'll find every enemy in a level listed along with a maximum number of possible DTDs. DTD numbers aren't just for show — all of them were tested and verified numerous times. It is also possible (but hard) to earn every Ghost and Smooth Operator bonus and knock out as much as 90% of all enemies in the game with DTDs. This strategy was used throughout this guide and is fully examined in Takedown Takedowns Guide|this Double Takedowns guide. Some enemies are tied to side-quests and will not appear until you accept a quest or complete a particular objective. They are listed like this: '''Location''' *''Side-quest name'': **'''MAN(x)''': Enemies tied to side-quest. ===Augmentations (DX3)|Augmentations build=== Here is the list of augmentations required to get every XP reward listed on this page. This guide was done in stealth and takedowns-only playstyle so the augmentations choice reflects that too. '''Mandatory augs''' *'''Quicksilver Reflex Booster (Multiple Take-Down):''' Enables the double takedowns and must be activated as soon as possible (ideally during the mission in the Manufacturing Plant|Sarif Manufacturing Plant). In this guide it is the first aug acquired. *'''Hacking: Capture (Level 2 + 3 + 4 + 5):''' Must be upgraded to level 5 during your first stay in Detroit to allow you to hack every available device. It also makes hacking generally easier and thus renders all other hacking augs (Hacking Stealth, Fortify, Analyze) practically useless: if you're going to capture every node to get all XP bonuses you should have a lot of "Nuke" and "Stop" viruses, so the occasional level 4-5 device won't be a problem. '''Mandatory "single use" augs''' *'''Social Enhancer:''' Used to get additional 100 XP from the State side-quest|officer Nicholas during the second visit to Detroit. Marginally useful in other cases: provides additional dialogue options and makes conversation battles easier — but never results in any additional XP options except this case. *'''Implanted Rebreather (Chemical Resistance): '''Required to enter the security room filled with toxic gas in Section|Panchaea and hack the security terminal (500 XP). Every other gas-filled room in the game can be either avoided or cleaned of gas using a nearby valve. *'''Turret domination: '''Becomes really necessary only in Panchaea — right near the room that you need the Implanted Rebreather to enter. There are 2 inactive ceiling turrets overlooking the bridge which are controlled by the security hub in the gassed room. Turning the turrets back on to "default" state is the only way to get XP for destroying them. You'll probably have to use EMP grenades/mines or Laser rifle so as not to accidentally kill nearby enemies. '''Non-mandatory, but highly useful augs''' *'''Punch Through Wall: '''Not necessary to break the weak walls (they can be destroyed with explosives or normal weapons), but without highlighting this aug provides it's rather hard to notice them unless you already know where to look. It will recoup its cost immediately: there is a praxis kit hidden behind breakable wall in Detroit sewers (below Derelict Row) and another kit in Hengsha sewers (below the Hung Hua Hotel). *'''Jump Enhancement: '''There is a lot of hidden places to explore which naturally requires a lot of jumping. And though every hidden place can be reached through crate stacking it's hardly worth the effort. *'''Icarus Landing System: '''Used to circumvent Adam's low tolerance for falling damage; comes in handy during the exploration, especially in Hengsha. Also there are few places that are hard to reach without this aug, notably the ventilation shaft in the City Factory|Hengsha's Lower City Factory — but possible with some patience and exploiting of the game's physics (http://www.youtube.com/watch?v=7GN5-THScZE see this video). *'''Move/Throw Heavy Objects: '''Moving heavy objects will enable quick shortcuts through levels, provide new tactical opportunities and will make certain tasks (like stealthily hacking computers in the Police station) a lot easier. *'''Glass-Shield Cloaking System: '''Highly useful for aggressive non-lethal/Ghost playstyle. Some DTDs are very hard to perform without it. *'''Robot Domination: '''Makes it possible to activate the inactive security bots found throughout the high security areas of the game. Normally, bots stay inside their security stations and activate only after you trigger an alarm — which negates Smooth Operator bonus and (if bots see you) Ghost bonus. Reprogramming them to "friendly" status will 1) Activate them so they will roll out of the security stations 2) Protect you from losing the stealth bonuses 3) Enable you to destroy them as you see fit. Don't let them see the bodies of knocked out enemies, though: even if the bots are friendly to you they will ruin your Ghost bonus if they see their former allies. If you plan to use this aug, you will it need right from the start of Yong Medical|Tai Yong Medical section. It comes useful in . ''Alternatively'', you can always simply destroy bots through walls with an EMP grenade or mine without bothering about upgrading this aug. Few words about '''mandatory equipment''': *The only mandatory item (if you're aiming for 100% completion) is an EMP grenade or mine — which is the easiest way to destroy the inactive security bot in the section|Panchaea's Ring section without triggering an alarm and forfeiting your Smooth Operator bonus. Another way to destroy it is by shooting it through walls with a laser rifle — but it takes up much more inventory space than grenade or mine. ===Ghost / Smooth Operator bugs=== There is a bug present in both console versions and the recent PC build (v1.4.651.0), where some Ghost and Smooth Operator bonuses may not be awarded to certain players when they complete an objective stealthily (see http://www.youtube.com/watch?v=D1zsARl0Gq4 this video for illustration). The details about causes and occurrences are not clear, but it seems that it has something to do with save game files of former playthroughs. If you're not getting a bonus you think you should get, you're most probably affected by the bug. It is strongly recommended to remove all save game information before starting a new playthrough. For PC users, the files are located at '''.../Steam/userdata/*UID*/28050/'''. For affected console users, creating a new profile for each playthrough seems to be the way to go. ==Sarif Industries - introduction== File:Getting 2nd praxis early in Sarif Plant - Deus Ex Human Revolution|thumb|400px|right|Videoguide: Prologue and Sarif Plant. Although there is no HUD displaying it, all the enemies during the intro level yield XP. This is one of the situations where you have to kill someone in order to maximize XP. So if you're going for the Pacifist achievement at the same time, you will not be able to get all the listed XP bonuses. Takedowns or non-lethal neutralizations aren't possible, so you get a maximum of 20 XP (for head shots) per kill. *MAN(9): 9 spec ops invaders. '''SECTION SUMMARY'''
'''Maximum MAN(XP)''' = '''180''' = 9*20
'''Maximum XP: 180'''
==Sarif Industries - first visit== Since we can't get any praxis points at this stage we cannot hack any of the (L2+) devices and should leave them all for later, including Jensen's computer (L3). Spending too long during your first visit will kill the hostages in Lab 1. *GTD(150): Talk to Pritchard about the retinal display. *EBO(200): Book on Pritchard's desk (1/29). *EXP(200): Vent shaft in the helipad service access area. *GTD(150): Board the chopper. '''Additional XP:''' Do this '''only''' if you're aiming for maximum XP and going to do '''all''' possible DTD in Sarif Plant, otherwise you will lose more XP than you gain. You can "metagame" a bit: use the code 4145 on the office #27 door lock and get these 3 bonuses (instead getting them on your return to Sarif Industries). *EBO(400): Two books in offices 25 and 27 (4&5/29). *EXP(100): Vent connecting offices 25-27. '''SECTION SUMMARY'''
'''Maximum Section XP: 700/1200'''
'''Maximum XP: 880/1380'''
==Sarif Manufacturing Plant== '''How to get second praxis point early'''
File:Double takedowns in Sarif Plant - Deus Ex Human Revolution|thumb|400px|right|Videoguide on double takedowns in Sarif Plant with the remainder of the mission. It is possible to get second praxis point in the Sarif Plant BEFORE confronting Zeke Sanders and WITHOUT knocking out most of the enemies (see the video above). This way you can maximize your XP by activating Quicksilver Reflex Booster|Reflex Booster and performing as many DTDs as possible. Exactly ''how early'' it will become available depends on previous choices. In our case, we've killed every soldier in the Introduction '''(180 XP)''' and "meta-gamed" in Sarif Industries '''(1200 XP)'''. With every possible XP bonus in Sarif Plant ''except'' for combat XP we should have: Intro:'''180''' + SI1:'''1200''' + SP1:'''800''' + SP2:'''650''' + SP3:'''1300''' + SP4:'''550 = 4680 XP.''' Destroying the turret near the server room '''(45 XP)''' and knocking out 6 enemies with STD '''(6*50=300 XP)''' should get XP to 5025, which is enough for second praxis. Since we have to hack 10 computers in the Admin Building it's advisable to knock out 5 enemies there, plus one enemy from the lab before the serve room (with 5 enemies). It will leave 26 enemies to perform DTD on — and it is possible to knock all of them out with DTD (see the video to the right). ===Part I - Enter the Complex=== *MAN(4)/DTD(2): 4 in the courtyard. *EXP(100): Electrified area on the roof. *GTD(200): Enter the main building. *GHO(500) '''Part XP: 800''' ===Part II - Free the Hostages=== *MAN(18)/DTD(9): 5 in loading hall, 3 around recreation area, 2 at reception, 4 in factoring labs, 1 in storage room 01, 1 in corridor with a camera, 2 in head office. *EXP(200): 2 vents: to hostage room and to storage room (100 each). *HAC(50): Door to the factoring lab (L1), bomb (L1). *GTD(400): Save the hostages (secondary). '''Part XP: 650''' ===Part III - Find the Typhoon=== The first praxis kit (1/21) can be found lying on the ground after going to the server room level. *MAN(5)/DTD(2): 3 in main room, 1 in storage room 02, 1 in storage room 03. We perfrom STD on one of the enemies in this area. *BOT(1): Turret guarding the entrance to admin room. *EXP(200): Vent to storage room 02, vent in the turret corridor. *EBO(200): Book inside security room under the cardboard box (2/29). *HAC(25): Door (L1) to the second lab. *HAC(125): Security hub near the turret (L1+100). *GTD(250): Enter the server room. *GHO(500) '''Part XP: 1300''' ===Part IV - Deal with Zeke=== Talk to Josie and Greg Thorpe after completing the secondary objectives to trigger a side-quest later on. *MAN(5)/DTD(0): 5 enemies around the cubicles (6 with Zeke Sanders, but he's not included since confronting him physically is suboptimal for XP). We have to knock out at least 6 enemies before we get enough XP for second praxis and Reflex Booster — it is recommended to perform STDs on these 5 in addition to one STD above. *EXP(100): Vent connecting restroom with office. *EBO(200): Book on a table in the room before Zeke (3/29). *HAC(275): 11 hackable computers (11xL1): 10 computers in the cubicles and 11th in the same room as Zeke. *GTD(750): Rescue Josie (secondary). *SIL(1000): Persuade Zeke to let Josie go. *GTD(1750): Confront Zeke Sanders. *GHO(500) *GTD(250): Secure the Hostages (updated). *GTD(750): Meet Malik on the roof. '''Part XP: 5575''' '''SECTION SUMMARY'''
'''Section XP: 8325'''
'''Combat XP: 1970''' *'''MAN(32)''' **'''Maximum DTD''': 13 (26 enemies) **'''Maximum MAN(XP)''' = '''1925''' = 32*50 + 13*25 = 1600 + 325 *'''BOT(1)''': 1 turret **'''Maximum BOT(XP)''' = '''45''' = 1*45 '''Maximum Section XP: 10295'''
'''Maximum XP: 11675'''
==Sarif Industries - second visit== You'll have to upgrade your "Hacking: Capture" aug to Level 5 to hack all the locked doors and computers in Sarif HQ during your stay in Detroit, so plan accordingly. '''Do not hack your own computer yet''', first see the section #.27The Alley.27|Detroit City - First visit: "The Alley". *GTD(1000): Give Typhoon to Pritchard. *GTD(1000): Meet with Sarif. *COM(500): Go to my office. Accept Lesser Evils from Tim Carella. *HAC(825): 11 office doors (8xL2, 2xL3, L4) and the helipad storage door (L5), computer (L2) in office 32. Again, '''do not hack your own computer''' until you hack the door and safe in Thorpe's apartment. **HAC(575): Adam's computer (L3+500). Accept the side-quest One Good Turn Deserves Another and return to Thorpe to hack his safe again. *EBO(400/0): Two books in offices 25 and 27 (4&5/29). *EXP(300/200): 2 vents: between offices 25-27 and offices 32-34, the helipad storage (100 each). '''SECTION SUMMARY''' If you've followed the advice to maximize XP from the Industries - first visit|Sarif Industries - first visit section, then you'll lose some XP here, since you won't be able to hack office #27 door (L2) resulting in a loss of 50 XP. Also 500 XP = EBO(400)+EXP(100) are already included in "Section XP" above. But taking these bonuses early is actually beneficial for XP in the long run: with additional 500 XP you'll have to do 10 STD less in Sarif Plant and can perform 5 DTD instead: 5*25 = 125 XP. Even accounting for the missed HAC(50), this strategy still nets 125 - 50 = 75 XP more. We include this bonus in "Maximum XP" in this section and on this page in general. '''Section XP: 4600/4050'''
'''Maximum XP: 15650/15725'''
==Detroit|Detroit City - first visit== Accept the side-quest Motherly Ties as you exit Sarif HQ. ===Southern Detroit & LIMB Clinic=== *EXP(100): On top of the dumpster in the alley east of Sarif HQ. *Voices from the Dark side-quest (given after the completion of Investigating the Suicide Terrorist): **COM(750): Talk with "Ezekiel Sanders|mysterious informant". **MAN(3)/DTD(1): Once you complete the above quest you can knock out Zeke along with his two friends. It's highly recommended not to kill him, so he can appear again later. *HAC(275): Garage door (L3+200) in the same alley. **EXP(100): Area inside garage. *EXP(200): "Balcony" across the street of Sarif HQ entrance. *EXP(100): Fenced area behind the bus station. *HAC(350): Door (L4+250) behind the "Il Metamorfoso" billboard next to the LIMB clinic. **EXP(200): Area on top of the gas station. *HAC(50): Garage door (L2) across from Convention Center. **EXP(100): Area inside garage. *EXP(100): Vent inside Convention Center restroom. *GTD(1000): Meet with Doctor Marcovic (inside LIMB Clinic). You can buy 2 praxis kits here (2&3/21). **EBO(200): Book on a table in the back hallway of LIMB Clinic (6/29). '''Part XP: 3525''' ==="The Alley"=== '''Southern Downtown Apartments (Thorpe's and Chase's building)''', TOT(1275): *MAN(1): unnamed punk (the one with black mohawk) standing near the door to Detective Chase's building who rewards you with normal combat XP. *COM(100): Locate Detective Chase's building. *COM(100): Meet with Detective Chase. *HAC(25): Greg Thorpe's apartment (L1). *HAC(50): Safe (L2) behind picture frame. *COM(750): After you've hacked the safe, go back to Sarif HQ and hack the computer in your office, accepting the side-quest One Good Turn Deserves Another. Then return here and meet with Greg Thorpe, completing the quest. *HAC(50): Safe (L2) behind picture frame (again). *EBO(200): Book inside Thorpe's bedroom (7/29). '''Eastern Downtown Apartments (accessed via the roof)''', TOT(275): *HAC(150): Apartment door (L2+100). **EXP(100): Apartment. **HAC(25): Computer (L1). '''Western Downtown Apartments''', TOT(5700): *HAC(250): Gate (L2+200). *EXP(200): Area on top of the gate (you'll have to stack crates or use the nearby tree to get there). *EXP(100): Area at the far right end from the gate. *HAC(125): Tindall's apartment door on ground floor (L1+100). *Lesser Evils side-quest: **COM(300): Locate Tindall's Apartment building. **COM(300): Gain access to Tindall's Apartment. **COM(300): Investigate Tindall's Computer. **MAN(1): Angry customer aka "Junkie". *HAC(25): O'Malley's apartment door on 1st floor (L1). **HAC(100): Bedroom door (L4). **EXP(200): Bedroom. **HAC(50): O'Malley's computer (L1+25). **HAC(75): Safe (L3) behind picture frame. **Cloak & Daggers side-quest: ***COM(300): Locate O'Malley's apartment. ***COM(300): Find at least one piece of incriminating evidence. ***''(after you receive the objective "Deal with O'Malley" from Jenny)'' ***COM(100): Go to O'Malley's apartment. ***COM(300): Neutralize O'Malley. Talk to O'Malley, listen to his offer, decline, then take him down. Every other option awards 100 XP. ***COM(1000): Return to Jenny. *HAC(375): "Chop Clinic" apartment door on 2nd floor (L5+250). **EXP(200): Chop Clinic apartment. **HAC(200): Bedroom door (L2+150). **EBO(200): Book on the desk near computer (8/29). **HAC(25): Computer (L1). **HAC(375): Cage gate (L5+250). ***EXP(100): Storage behind the gate with praxis kit (4/21) inside. *EXP(200): Roof of the building. '''Northern Downtown Apartments''' (via escape ladder, by window on 2nd or 3rd floor), TOT(2450): *HAC(150): first apartment door on 2nd floor (L2+100). **EXP(100): Apartment. **HAC(150): Computer (L2+100). **HAC(75): Safe (L3) behind picture frame. *Seurat's Apartment (2nd floor): **EBO(200): Book inside Seurat's bedroom (9/29). **HAC(400): Safe (L4+300) on desk. *MCB gang's apartment on 3rd floor: **MAN(2)/DTD(1): 2 MCB gang members. They appear regardless of whether Cloak & Daggers side-quest is active or not. **HAC(75): Bedroom door (L3). **EXP(300): Bedroom. **HAC(50): Computer (L2). **Cloak & Daggers side-quest: ***MAN(4)/DTD(2): Double-T and 3 additional MCB gang members. ***COM(100): Locate the MCB Gang's hideout. ***COM(100): Knock out Double-T. ***COM(750): Neutralize all MCB opposition (for dealing with all 5 MCB gang members). *Lesser Evils side-quest: **COM(100): (south end) Meet with Tindall. Offer to help him. **COM(100): (north end) Locate the two dealers. **MAN(2)/DTD(1): Two dealers near the basketball court. They're not tied to the quest like other NPCs, but it's more rewarding to deal with them after getting the objective. **COM(750): Neutralize the two dealers. **COM(100): Return to Tindall. **COM(100): Obtain security footage. **COM(1000): Return to Carella, completing Lesser Evils. *HAC(125): Garage door (L5) near the basketball court. **EXP(300): Garage. **HAC(350): Laser system terminal (L4+250). *EXP(100): Passage behind damaged fence near the basketball court. '''Part XP: 12725''' ===Eastern Detroit=== *'''Sewers''', TOT(475): **''(it is recommended to upgrade Cybernetic Arm Prosthesis|Punch Through Wall)'' **EXP(200): Area behind breakable wall (west). **EXP(200): Area behind breakable wall (south). **HAC(75): Police basement door (L3). *EXP(300): Area in the middle of electrified corridor. *EXP(200): Area behind the barricade west of the electrified corridor's northern exit. *HAC(50): Police back entrance door (L2) on rescue stairs. *EXP(100): On top to the rescue stairs to the roof. *Cloak & Daggers side-quest: **COM(100): Meet with O'Malley (behind police station). *Motherly Ties side-quest: **HAC(125): DMPD garage door (L1+100) **COM(100): Locate the DMPD storage unit. **COM(300): Find all evidence related to the case. **HAC(75): Safe (L3) on table. '''Part XP: 1825''' ===Detroit Police Station|Police Station=== There are 2 different ways to finish the main mission objective Investigating the Suicide Terrorist: # SIL(1000): Reach the morgue freely by convincing Haas to let you in. # GHO(500)+SMO(250): Reach the morgue without permission, staying undetected. The bonuses of methods 1. and 2. are mutually exclusive. In either case, none of the NPCs inside the station yield any XP, even if hostile. So even if you lose the persuasion game on purpose (Life Lesson (100)) and follow method 2, it is still 150 XP behind method 1. The door to the morgue and one laser system terminal will turn green once you persuade Haas, losing their hacking bonus. So take the sewer entrance first and hack them beforehand. *HAC(50): Laser system terminal (L2) in the basement near the sewer entrance. *HAC(75): Morgue door (L1+50) (disabled after convincing Haas). *HAC(50): Laser system terminal (L2) securing door leading to the upper levels (disabled after convincing Haas). After you done these 3 hacks, exit using the sewers and reenter the police station through the main entrance. *SIL(1000): Convince Haas to let you in. '''Basement''', TOT(2900) ''(three hacks (175 XP) from the beginning of the level are not included)'': *GTD(1750): Retrieve the neural hub. *HAC(350): 2 alarm panels (2xL3+100). *HAC(250): Security hub (L2+200). *HAC(250): Coroner's computer (L2+200). *EBO(200): Book on the coroner's desk (10/29). *EXP(100): Vent between stairs and holding cells office. Video:Deus Ex Human Revolution. Pacifist Hacker (Police Station)|thumb|400px|right|Hacking an occupied computer in the Police Station without killing police officer. '''Note:''' It is possible to hack every computer in the police station (including the ones occupied by police officers: 5 on the Ground floor and 3 on the 3rd floor) and not to kill, knock out anybody or raise an alarm. I.e. get maximum XP and preserve your Pacifist and Foxiest of the Hounds achievements (see the video to the right). '''Ground level''', TOT(2100): *HAC(1275): 10 computers (3xL1, 3xL1+50, 3xL1+200, L2+250). *HAC(100): 2 doors (2xL2). *HAC(150): Security hub (L2+100). *HAC(75): Alarm panel (L3). *EXP(500): Frezell's office (200), reception office (200), vent (100) in men's restroom. *Motherly Ties side-quest: **COM(100): Go to the police station lobby. **''(after you hack office's Wagner computer)'' **COM(100): Meet with office Wagner. **COM(300): Obtain information from Officer Wagner. '''Level 2''', TOT(2500): *Motherly Ties side-quest: **COM(300): Locate Captain Penn's office. **COM(750): Investigate Captain Penn's Computer. *HAC(250): 2 computers (L2, L2+150). *HAC(225): Security hub (L3+150). *HAC(75): Alarm panel (L3). *HAC(100): 2 doors (2xL2). *HAC(100): 2 laser system terminals (2xL2). *EXP(700): Leboef's office (200), Penn's office (200), vent behind offices (100), armory (200). '''Level 3''', TOT(2175): *Motherly Ties side-quest: **COM(300): Locate Officer Wagner's office. **COM(750): Investigate Officer Wagner's office (read email on his computer). *HAC(275): 7 computers (6xL1, L1+100). *HAC(75): 3 doors (3xL1). *HAC(75): Alarm panel (L3). *EXP(700): 3 vents (left, right, roof access, 100 each), 2 offices (200 each). '''Part XP: 11350''' ===Northern Detroit & Derelict Row=== You may want to enter Derelict Row and neutralize all opposition before receiving either mission pertaining to it, so you don't risk your Ghost or secondary objective bonus. You can also deactivate the antenna before receiving the mission for it (you'll get a little chat with Sarif on how you outsmarted Pritchard). Whether you wait for the mission to be official or not, you will be rewarded with the same amount of XP. Talk to Jenny Alexander and accept Cloak & Daggers side-quest. '''Chiron building, Adam's apartment''', TOT(2425): *Motherly Ties side-quest. **COM(1000): Return to Cassandra Reed. *HAC(125): Secret stash (L1+100) behind TV. *EXP(100): Walk to secret stash. *EBO(200): Book on night stand (11/29). *GTD(1000): Use Adam's computer to analyze the hub. '''Streets and Derelict Row''', TOT(8875): *MAN(35)/DTD(16): DRB gang members. 8 near the DRB territory entrance (there is a bug where one gang member doesn't spawn, making you lose 75 XP), 4 in the sewers, 23 in the Derelict Row (including 2 DRBs behind the breakable wall on top floor with elevator shaft). *HAC(50): Garage door (L2) in southern alley leading to "The Alley". **EXP(100): Garage. *EXP(100): Inside a container in the dead-end, west of the Chiron building. *Cloak & Daggers side-quest. **''(after you meet with O'Malley behind the Police Station — see Detroit|Easter Detroit)'' **COM(100): Retrieve O'Malley's package. **COM(100): Go to Derelict Row. **COM(750): Locate the DRB weapons cache. **COM(100): Identify O'Malley's weapon shipment. **COM(1000): Return to Jenny, accepting the follow-up mission. **COM(750): Remain undetected while in DRB territory (secondary). **''(see Western Downtown Apartments for further details)'' *EXP(100): Weapons cache area (must be reached during the Cloak & Daggers side-quest). *EXP(100): Roof of building accessed through escape stairs in alley opposite of the Chiron building. *EXP(200): Top the of fire stairs across the same roof, above the weak wall, where the last set of stairs is broken. Jump Enhancement helps a lot, although you can also use a barrel from an area behind the breakable wall to jump atop air conditioner. *HAC(75): Door to DRB gang's weapons garage (L3). **EXP(200): DRB gang's weapons garage. *EXP(200): Cache sealed behind the breakable wall in the sewers with praxis kit (5/21) inside. Video:DX HR easy derelict row shaft bonus|thumb|right|400px|Getting exploration bonus in the elevator shaft without Icarus Landing System aug *EXP(200): Deep shaft in the South-West end of Derelict Row. Entry point through fire escape & weak wall in northern Detroit (see video). *EXP(300): Elevator shaft with crates/vent shaft leading to the rocket launcher. *EXP(100): Fenced hobo area (northern-most part of Derelict Row). *HAC(75): Door (L3) to the building with rocket launcher inside, accessible '''only from the hobo area'''. (opening from inside loses XP) *EBO(200): Book inside the Derelict Row basement on top of the barrels (12/29). *HAC(75): The antenna (L1+50). *GTD(2500) Locate and shut down the antenna. *GHO(500) *GTD(1000): Go to the helipad in Derelict Row (leave the area). '''Part XP: 11300''' '''SECTION SUMMARY'''
'''Section XP: 40725'''
'''Combat XP: 2925''' *'''MAN(48)''': 1 unnamed punk, 3 "Purity First" members, 1 "Junkie", 2 Tindall's thugs, 6 MCB gang members (including Double-T), 35 DRB gang members. **'''Maximum DTD''': 21 (42 enemies) **'''Maximum MAN(XP)''' = '''2925''' = 48*50 + 21*25 = 2400 + 525 '''Maximum Section XP: 43650'''
'''Maximum XP: 59375'''
==Highland Park== ===Abandoned Factory=== *MAN(12)/DTD(6): 6 patrolling the courtyard area; 6 inside the factory (5 on lower level, 1 sniper on catwalks). For the 6th DTD you have to throw the sniper down from the catwalks to lower level by throwing a heavy crate at him. *GTD(1000): Investigate the area. *EXP(100): Scaffolding, west of the main entrance. *HAC(75): Gate (L3) west of the main entrance, leading to roof access ladder. *HAC(125): Laser system terminal (L2+75) at eastern factory entrance. *HAC(175): Security hub (L3+100) inside head office. *HAC(50): Computer (L2) inside container office. *EXP(100): Vent shaft connecting the factory levels. *GTD(2500): Infiltrate the mercenary compound. *GHO(500) *SMO(250) '''Part XP: 4875''' ===F.E.M.A. Detention Center=== The detention center can be divided into a northern and a southern part, connected by a corridor. Each part can be further divided into one upper (2) and one lower (1) level. It's recommended to clear Level 2 of each part first, as the enemies there tend to see what's going on below. *MAN(16)/DTD(8): 5 in the Northern part, 2 in the corridor, 9 in the Southern part. For 7th and 8th DTD you have to pair each of 2 soldiers from the corridor with a soldier from Northern and Southern parts. *BOT(2): 1 turret, 1 boxguard. '''Northern part''', TOT(250): *HAC(100): 2 alarm panels (2xL2) on Level 2. *HAC(50): Alarm panel (L2) on Level 1. *EXP(100): Vent shaft under the floor of Level 1. '''Corridor''', TOT(725): *HAC(175): Security hub (L3+100) on Level 2. **EXP(300): Armory opened by security hub. *HAC(250): Computer (L2+75) and security hub (L2+75) on Level 1. '''Southern part''', TOT(2275): *'''Level 2''', TOT(650): **HAC(175): 2 alarm panels (L2, L2+75). **HAC(300): 3 computers (L2, L3, L3+100). **HAC(175): Security hub (L3+100). *'''Level 1''', TOT(1625): **HAC(350): 4 alarm panels (2xL2, 2xL2+75). **HAC(150): 3 doors (L1, L2, L3). **HAC(125): Laser system terminal (L2+75). **HAC(175): Computer (L3+100) in recreation area. **HAC(125): Security hub (L2+75) near the elevator. **EXP(100): Vent system below holding cells. **EXP(200): Vent around laser grid. **EXP(200): Office in recreation area. **EBO(200): Book inside the recreation area office (13/29). *GTD(1750): Locate the mercenary leader. *GHO(500) *SMO(250) *'''Director's Cut additions (365):''' **HAC(25): Security hub (L1) on the 2nd floor than unlocks the doors to the storage area on the ground floor. **HAC(150): Storage room (L2+100) with 2 turrets inside. **HAC(25): Door (L1) to the security room. **HAC(75): Security hub (L1+50) controlling the turrets. **BOT(2): 2 inactive turrets (2x45). If you want to get the XP rewards for destroying you have to activate them first using the security hub (switch them to "default" state). *GTD(2500): Defeat Lawrence Barrett|Barrett. *GTD(1000): Meet Malik at our original landing site. '''Part XP: 9250''' '''SECTION SUMMARY'''
'''Section XP: 14125'''
'''Combat XP: 2045''' *'''MAN(28)''': 12 in Abandoned Factory, 16 in F.E.M.A. Detention Center. **'''Maximum DTD''': 14 (28 enemies) **'''Maximum MAN(XP)''' = '''1750''' = 28*50 + 14*25 = 1400 + 350 *'''BOT(2)''': 1 turret, 1 boxguard. **'''Maximum BOT(XP)''' = '''295''' = 1*45 + 1*250 '''Maximum Section XP: 16170'''
'''Maximum XP: 75545'''
==Sarif Industries - third visit== Don't forget to read all 3 e-mails Sarif sends to Adam's computer after the social battle in order to trigger the Acquaintances Forgotten side-quest later on. *COM(1000): Meet with Pritchard in my office. *HAC(125): Pritchard's computer (L5). It will become hackable after you meet with Sarif and report back ot Pritchard. *COM(1000): Confront Sarif about the security leak. *SIL(1000): Win the social battle with Sarif. *GTD(1000): Meet Sarif in the penthouse. *GTD(1000): Meet Malik at the helipad. '''Maximum Section XP: 5125'''
'''Maximum XP: 80670'''
==Hengsha - first visit== ===Kuaigan District=== 2 praxis kits (6&7/21) can be bought at the LIMB clinic. *Hung Hua Hotel: **HAC(175): Room door on level 4 (L3+100). ***MAN(1): TYM guard inside room on Level 4. Steal his smart card from the table. XP reward is the same no matter when you steal it — right away or after acquiring the objective later. **HAC(200): Security hub (L2) and safe (L2+100) on Level 1. *Accept Rotten Business side-quest from Mei Suen|Mei inside the Hung Hua Hotel: **COM(100): Speak to Chuanli. **COM(300): Find Ning. **COM(750): Convince Chuanli to reveal Ning's location (pay 2000 credits or use Alpha pheromones). **COM(300): Find Ning (updated). ***MAN(3)/DTD(1): 3 Ning's guards. **COM(750): Eliminate Ning's guards. **HAC(75): Door of Ning's garage (L2+25). **COM(100): Speak to Ning. **COM(1000): Return to Mei. Accept next part, ask for another way. **COM(1000): Return to Mei (after the second part of the quest is completed). *Shanghai Justice side quest: **''(see Alice Garden Pods)'' **COM(100): Meet the LIMB contact (inside LIMB clinic). **COM(100): Obtain the autopsy report (behind LIMB clinic). **COM(100): Read Evelyn's autopsy report. **''(after Youzhao District & The Hive)'' **COM(100): Meet Malik outside. Receive praxis kit (8/21). **COM(1000): Face the Hive exterior. *EXP(300): 3 areas behind breakable walls (100 each) in the Kuaigan sewers. There is a praxis kit (9/21) inside the area below Hung Hua Hotel. *EXP(1100): Total of 11 storage rooms of street shops (100 each). *HAC(50): Safe (L2) inside a shop south of Hung Hua Hotel. *HAC(125): Garage (L2+75) in small alley west of Hung Hua Hotel. *HAC(50): Garage next to Youzhao exit, west of Hung Hua Hotel (top level). *HAC(50): Garage (L2) near Kuaigan sewer exit west of The Hive with target-leading system upgrade inside. *EXP(300): Platform above Kuaigan sewer exit west of The Hive. *EXP(100): Vent to the Hive restrooms. *EXP(100): Balcony (with burst round system upgrade) further along the roof passage east of Hung Hua Hotel where you speak with Chuanli. *EXP(100): Balcony with P.E.P.S. ammo half a level below the balcony above. *HAC(475): 4 garages (3xL2, L2+75) with 2 safes (L2, L2+100) across from Alice Garden Pods. *HAC(50): Garage (L2) across the LIMB clinic. *HAC(100): Garage (L2) with safe (L2) above the metro station west of the LIMB clinic. *MAN(8)/DTD(4): 8 Belltower security guards that appear near the Alice Garden Pods after the ambush. '''Part XP: 9050''' ===Youzhao District=== *EXP(300): 3 storage rooms of street shops (100 each) including the one with long passage down. **HAC(25): Safe (L1) in the back of the store near Kuaigan exit. *HAC(25): Gate (L1) leading to the store near Kuaigan exit. *EXP(100): Area behind a fence above the store near Kuaigan exit. *EXP(100): Area between two weak walls above the store near Kuaigan exit. *HAC(75): Apartment door (L1+50) at near the top level exit to Kuaigan. **EBO(200): Book inside the apartment near the top level exit to Kuaigan (14/29). **HAC(25): Safe (L1) inside the apartment near the top level exit to Kuaigan. *HAC(25): Apartment door (L1) next to Diamond Chan's Apartment. *HAC(175): 3 apartment doors (L1, 2xL1+50) inside downtown apartments building. **EBO(200): Book inside the downtown apartment on level 2 (15/29). *HAC(25): Safe (L1) inside shop northeast of downtown apartments. *HAC(25): Garage (L1) on Pandeng Road, to the right of Hengsha Court Gardens entrance. *HAC(50): Garage (L2) in alley south of the Harvester hideout. *HAC(50): Garage (L2) at the southern end of Youzhao. *Hengsha Court Gardens area. Hunting the Hacker mission: **MAN(16)/DTD(7): 9 guarding the main entrance, 2 on the roof, 5 inside the apartments. **HAC(25): Roof door (L1) south of apartment complex. **HAC(100): Apartment door (L1+50) with safe (L1) to the right of the penthouse hallway. **HAC(100): Apartment door (L1+50) with safe (L1) to the far right of the penthouse hallway. **HAC(150): Apartment door (L1) with safe (L1+100) to the far left of the penthouse hallway. **HAC(100): Apartment door (L1) with safe (L1+50) to the left of the penthouse hallway. ***EBO(200): Book inside the left hand apartment (16/29). **EXP(200): Hengsha Court Gardens elevator shaft with praxis kit (10/21) at the bottom. **HAC(75): Windmill's computer (L1+50). **GTD(2500): Investigate the penthouse apartment. **GHO(500): Can be obtained before taking out the guards. *Bar Tab side-quest: **''(see Hive|The Hive)'' **HAC(350): 3 communication relay terminals (2xL2, L2+200). **COM(900): Disable three communication relays (300 for each). **COM(100): Go to Jaya's building. **COM(100): Meet with Jaya. Offer help but do not collect money from her (750 XP) because it's less beneficial than convincing Bobby (1000 XP). *Rotten Business side-quest: **COM(300): Enter Diamond Chan's Apartment. **MAN(1) 50 XP: Diamond Chan. The only option here is to perform non-lethal takedown on him (50). **COM(100): Knockout Chan. **COM(100): Plant the drugs. **COM(300): Kill Chan (by shooting his unconscious body). XP reward for completing the quest stays the same (1000). There is also an option to drop Chan off the roof (100 XP), but it's incompatible with other choices. You'll lose Pacifist if you complete this objective. *Shanghai Justice side-quest: **''(see Alice Garden Pods, Kuaigan District)'' **HAC(75): Lee's apartment door (L3). **COM(300): Find Lee's apartment. **COM(100): Find Lee (not). **HAC(150): Lee's computer (L2+100). **COM(750): Search Lee's apartment. '''Part XP: 9025''' ===The Hive=== As in the Station|Police station situation there are two mutually exclusive ways to complete '''Find and speak with Tong Si Hung''' objective (we choose the first option since it's worth 400 XP more): # SIL(1000): Win the social battle with the barkeeper. # GHO(500) + Life Lesson (100): Sneak inside the basement's ventilation shaft and eavesdrop on Tong's conversation after failing to convince him. *GTD(250): Get inside the Hive nightclub. *GTD(750): Find and speak with Tong Si Hung. *SIL(1000): Win the social battle with the barkeeper. Hack the L4 door near the restrooms before you initiate the conversation to avoid losing XP for it. *GTD(1000): Meet with Tong in his office. **EBO(200): Book inside Tong's office (17/29). *HAC(350): Door (L4+250) next to main entrance. Guards will turn hostile if you hack it in front of them so you'll need an upgraded invisibility cloak aug and at least 2 (better 3 or 4) charged batteries to hack it without starting a fight and alerting the whole club. *EBO(200): Book inside reception office (18/29). *HAC(150): Safe (L3), computer (L1) and security hub (L2) inside reception office. *HAC(100): Door (L4) near the restrooms. It will become unlocked after you win the social battle so hack it before that. *HAC(125): Door (L5) near Tong's counter (upstairs). You'll have to either use invisibility before starting a hack or take down the nearby guard first. *HAC(125): Door (L5) between Tong's and restroom doors (basement area). *HAC(300): Door (L2+250) to interrogation room (basement area). *Accept Bar Tab side-quest before leaving The Hive. **''(see Youzhao District)'' **COM(1000): Convince Bobby Bao to leave Jaya alone (pay 5000 credits). **COM(1000): Bring Jaya's payment to Bobby Bao (although we didn't). Receive praxis kit (11/21). *Shanghai Justice side-quest: **''(see Alice Garden Pods, Kuaigan District, Youzhao District)'' **COM(100): Get inside the Hive. **COM(100): Find Lee in the Hive. **COM(100): Speak to Lee and pick the correct responses (see the quest page). **COM(750): Walk away from Lee. **HAC(75): Hive security terminal (L3). **COM(750): Disable the Hive terminal's security protocols. '''Part XP: 8425''' ===Alice Garden Pods=== *Hunting the Hacker mission: **GTD(1000): Meet Van Bruggen in the Alice Garden Pods. **GTD(1000): Steal an employee card from a TYM guard (completes immediately if you already have the card). **GTD(1000): Bring the employee card to Van Bruggen. **GTD(1000): Escape the Alice Garden Pods ambush. Awarded after you leave the building. **GHO(500) *Accept the Shanghai Justice side-quest from Malik: **COM(100): Check pod . *HAC(25): Alarm panel in the reception. *HAC(200): Door (L3) to reception office with computer (L3) and safe (L2). *EBO(200): Book inside pod (19/29). *EXP(200): Area above the shop / behind weak wall in section 4. *HAC(75): Security hub (L3) inside the showers (during the ambush). *MAN(18)/DTD(9): Belltower soldiers that ambush the hotel after you bring the employee card to Van Bruggen. *BOT(1): Turret in the showers. '''Part XP: 5300''' '''SECTION SUMMARY'''
'''Section XP: 31800'''
'''Combat XP: 2870''' *'''MAN(46)''': 1 TYM guard in Hung Hua Hotel, 3 Ning's guards, 16 Belltower soldiers in Hengsha Court Gardens, 18 in Alice Garden Pods, 8 in Kuaigan District after the ambush (there is also Diamond Chan, but he's not included since taking him down is part of the quest). **'''Maximum DTD''': 21 (42 enemies) **'''Maximum MAN(XP)''' = '''2825''' = 46*50 + 21*25 = 2300 + 525 *'''BOT(1)''': 1 turret in Alice Garden Pods. **'''Maximum BOT(XP)''' = '''45''' = 1*45 '''Maximum Section XP: 34670'''
'''Maximum XP: 115340'''
==Tai Yong Medical== It is generally possible to stealth rush all the objectives up to the final extraction at the hangar (see the '''' part) for the GHO/SMO bonuses and then return for the rest without having to worry about them. This could be the preferred way to handle this part if you have problems with stealth, as the civilians/security bots tend to blow your Ghost bonuses, sometimes for no obvious reason. Like, for example, if a bot sees a body of its former ally (even after you reprogram it to friendly status) your Ghost will get ruined. ===Lower City Factory=== *MAN(5)/DTD(2) *BOT(2): 2 inactive security bots hidden inside security stations. You will need Robot Domination aug if you want to destroy them without risking triggering an alarm or losing Ghost bonus. Knock every human enemy first, hide their bodies, then reprogram the bots to friendly status using nearby security hub and destroy them. Alternatively, you can follow the advice above and rush through the areas and then return back, trigger alarm(s) and deal with the bots without fearing for stealth bonuses — but it will take more time and negate the Foxiest of the Hounds achievement. The easiest way to destroy them is with EMP grenades/mines — this way you won't need any additional augs, but you will still have to take down human enemies and hide their bodies from bots. These tactics apply to every other bot in Tai Yong Medical area. *'''Main Mission''', TOT(4250): **GTD(1000): Go to TYM via the employee shuttle. **GTD(750): Rescue a TYM employee. **GTD(1750): Enter TYM's tower. **GHO(500) **SMO(250) *HAC(25): Door (L1) at the beginning of the map. *HAC(125): Door (L3+50) to chemical storage A-4. *HAC(175): Alarm panel near chemical storage A-4. *HAC(25): Door (L1) to chemical storage A-3. *HAC(75): Alarm panel inside control room. *HAC(50): Maintenance catwalk terminal. *EXP(300): Storage room at far end catwalk position. *EXP(300): Storage room at near end catwalk position. *HAC(50): Security hub (L2) inside security room. *EXP(300): Maintenance shaft below water level. *HAC(75): Alarm panel (L3) on the north side of the bridges. *HAC(75): Alarm panel (L3) on the south side of the bridges. *HAC(150): Laser system terminal (L2+100) on the south side of the bridges near the bot pen. *HAC(225): Door (L3+150) to filtration room. *HAC(75): Door (L3) to pump room A-3. *HAC(75): Alarm panel near pump room A-3. *HAC(50): Cage door (L2) before first elevator. *HAC(100): Cage door (L4) after first elevator. *EXP(300): Area enclosed by large immovable crates near electrified pool. *EXP(400): Upper part of air shaft (with dead TYM employee) near the second elevator. **''(do not take the access card from the body if you want to hack entrance door to LGM labs later)'' **EBO(200): Book near a dead body inside the air shaft (20/29). *EXP(100): Lower part of air shaft near the second elevator. *EXP(100): Area to the right of the second elevator (blocked by big crate). '''Part XP: 7600''' ===Upper City Labs=== '''Lee Geng Memorial lab''', TOT(1600):
There is a praxis kit (12/21) in one of drawers in laboratory B-2. *MAN(7)/DTD(3) *BOT(2): 2 inactive security bots inside security stations. Again, either knock everyone out and then reprogram the bots to destroy them or leave them for later. *HAC(75): Alarm panel at starting corridor. *HAC(175): Door (L3+100) to first security room. **HAC(175): Security hub (L3+100) inside first security room. *HAC(50): Door (L2) to laboratory A-2. *HAC(150): Door (L2+100) to laboratory A-2 from laboratory A-3. *HAC(25): Alarm panel next to Lee Geng Memorial labs entrance. *HAC(125): Entrance (L1+100) to LGM labs. To hack this door you will need NOT to take any of two access cards so the guard won't open the door automatically when you approach him. If you don't want to bother with DTD (he can be paired with the guard from the cental area) you can distract him with a gunshot and take him down away from the door. *EBO(200): Book at the center of LGM labs (21/29). *HAC(100): Computer (L2+50) inside laboratory A-4. *HAC(75): Alarm panel outside the security room of LGM labs. *HAC(75): Security hub inside the security room of LGM labs. *HAC(75): Alarm panel upstairs of LGM labs. *HAC(75): Alarm panel upstairs of LGM labs behind the southern exit. *HAC(75): Alarm panel upstairs of LGM labs behind the northern exit. *HAC(75): Door (L3) to laboratory B-2, from laboratory B-3. *HAC(75): Computer (L3) inside laboratory B-3. '''Data Core''', TOT(4235): *MAN(9)/DTD(4) *BOT(2): 2 inactive security bots inside security stations. *HAC(150): Door (L2+100) to server room A-3. *HAC(75): Alarm panel (L3) near server room A-3. *HAC(75): Computer (L3) inside server room A-2. *HAC(25): Laser system terminal (L1) to northern balcony exit. *HAC(75): Alarm panel (L3) on northern balcony. *HAC(75): Laser system terminal (L3) next to security room before laser room. *HAC(35): Security hub (L1+10) inside security room before laser room. *HAC(100): Door (L4) to laser room. *HAC(50): Computer (L2) inside small room at the center of laser room. *HAC(75): Alarm panel (L3) next to data core security room. *HAC(50): Security hub (L2) inside data core security room. *HAC(150): Laser system terminal (L2+100) inside data core security room. *HAC(50): Laser system terminal (L2) near data core elevator. *'''Main Mission''', TOT(3250): **GTD(2500): Find and view Van Bruggen's recording. **GHO(500) **SMO(250) '''Archives and offices''', TOT(1630): *MAN(5)/DTD(2): 4 guards and Narhari Kahn (only if he wasn't killed during the Alice Garden Pods ambush). *BOT(1): 1 inactive security bot. *HAC(300): 4 alarm panels (4xL3). *HAC(550): 5 computers (3xL3, L3+150, L4). *HAC(80): Archive door (L3+5). *HAC(75): Door (L3) to the room with security hub. **HAC(250): Security hub (L2+200). *HAC(250): Door to office (L4+150). *HAC(125): Door to elevator lobby (L1+100). '''Part XP: 7465''' ===Penthouse=== *'''Main mission''', TOT(8750): **GTD(750): Confront Zhao Yun Ru|Zhao in penthouse. **GHO(500) **SMO(250) **GTD(2500): Escape and get to the hangar. **GHO(500) **SMO(250) **GTD(2500): Open the hangar bay doors. **GHO(500) **SMO(250) **GTD(750): Go to the chopper and extract. *MAN(10)/DTD(5): Belltower soldiers that appear after you enter the Zhao's room. *BOT(2): 2 boxguards in the hangar. Reprogramming them to friendly status will make sure that you don't lose the stealth bonuses. *HAC(125): Safe (L5) behind Zhao's desk. *HAC(325): Zhao's computer (L3+250). *HAC(150): Security hub (L2+100) in the hangar (must be hacked '''before''' destroying the boxguards). **EBO(200): Book on the security hub's desk in hangar (22/29). '''Part XP: 9550''' '''SECTION SUMMARY'''
'''Section XP: 24615'''
'''Combat XP: 3015''' *'''MAN(36)''': 5 in Lower City Factory, 21 in Upper City Labs, 10 in Penthouse. **'''Maximum DTD''': 16 (32 enemies) **'''Maximum MAN(XP)''' = '''2200''' = 36*50 + 16*25 = 1800 + 400 *'''BOT(9)''': 7 security bots, 2 boxguards. **'''Maximum BOT(XP)''' = '''815''' = 7*45 + 2*250 = 315 + 500 '''Maximum Section XP: 27630'''
'''Maximum XP: 142970'''
==Montreal - Picus Communications== ===Picus offices and landing pad. Room 404=== Praxis kit (13/21) can be found in one of the cubicle drawers.
There are 3 ways to escape the ambush: the elevator (easiest and best XP). down the opened elevator shaft. through the second wall from the server room (noisy and will auto-kill a guard for only 10 XP). We use the 1st route, so the elevator shaft EXP(300) bonus from the 2nd route is listed in the next part. *MAN(11)/DTD(5): Spec ops soldiers that appear after you enter room 404. *EXP(200): Fenced off area near the landing pad. *HAC(100): Door to the fenced off area (L4). *HAC(175): Alarm panel on upper level (L3+100). *HAC(75): Alarm panel on lower level (L3). *HAC(200): Computers (L1, L3, L4). *EXP(100): Vent connecting upper and lower levels. *GTD(250): Get to room 404. *HAC(300): Door to the server room (L4+200). **EXP(300): Server room. **EXP(300): Area behind the breakable wall in the server room. 2 additional soldiers will appear in the TV news room after you climb down the ladder in this area. If you're aiming for maximum combat XP then just get down but don't break the lower wall — climb back up and take the elevator route instead. When you get to the TV news room there will be 8 soldiers instead of usual 6. *EXP(100): Vent connecting restroom with elevator lobby. *HAC(275): Alarm panel in elevator lobby (L3+200). *GTD(2400): Escape the ambush by reaching the lower floor. *GHO(500) *SMO(250) '''Part XP: 5525''' ===TV news room=== *MAN(8)/DTD(4): There will be only 6 soldiers in this area if you didn't do the trick with breakable wall from the previous section. *BOT(1): Turret in the middle of a room. *HAC(100): 2 doors to the TV editing room (2xL2). Must be hacked from outside the room, although you can also destroy a door from inside the room with a weapon (preferably silenced) and hack door's lock afterwards. **EBO(200): Book inside the TV editing room (23/29). **EXP(300): Bottom of the opened elevator shaft. It's reachable from previous floor, but you can also get there from a vent in TV editing room. *HAC(100): 2 security hubs (2xL2). *HAC(150): 2 alarm panels (2xL3). *HAC(375): 3 computers (L1, L3, L3+200). *HAC(25): Door to the funicular (L1). *EXP(100): Area behind the breakable wall. *GTD(2500): Get to the funicular. *GHO(500) *SMO(250) '''Part XP: 4600''' ===Funicular=== *MAN(12)/DTD(6): 4 on patrol from the start, 8 spawn after you summon the funicular. *BOT(1): Turret in front the funicular door. *HAC(375): Door to storage room (L3+300). **EXP(300): Room with a heavy rifle inside. *EXP(100): Vent underneath the funicular lobby. *HAC(75): Alarm panel (L3). *HAC(50): Security hub (L2). *GTD(250): Summon the funicular. *GHO(500) *SMO(250) *GTD(2500): Wait for the funicular. *GTD(250): Use the funicular. '''Part XP: 4650''' ===Picus sub-basement. Room 802-11=== *MAN(11)/DTD(5): 8 on higher level, 3 on lower level. *BOT(3): 3 inactive security bots. You can either reprogram them to friendly status using the Robot Domination aug and destroy them (hiding the human bodies first), or follow the advice form the Yong Medical|Tai Yong Medical section: complete the "Get inside room 802-11" objective and get the GHO/SMO bonuses, then return back, trigger the alarm and deal with the bots without worrying about stealth, negating the Foxiest of the Hounds achievement. '''Higher level''', TOT(2315): *HAC(25): Laser system terminal (L1). *EXP(100): Area behind the breakable wall. Also reachable through the vent. *HAC(75): Alarm panel (L3) in the room near the statue. *EXP(100): Office near the armory. *HAC(140): Security hub near the armory (L4+40). *HAC(100): Door to the armory (L4). **EXP(400): Armory. *HAC(125): Security hub (L3+50). *EXP(200): Office near the stairs to lower level. **EBO(200): Book inside the office (24/29). *HAC(525): 4 computers (2xL3, L3+200, L4). *HAC(325): 3 alarm panels in the office area (2xL3, L3+100). '''Lower level''', TOT(7275): *EXP(300): Area behind the breakable wall with a vent connecting two offices. *EXP(300): In the locked office near the stairs. *HAC(225): Security hub #1 (L3+150). *HAC(150): 2 office doors (2xL3). *HAC(150): 2 corridor doors (2xL3). *HAC(150): 2 alarm panels (2xL3). *HAC(175): 3 computers (L1, 2xL3). *HAC(75): Security hub #2 (L3). *GTD(1750): Get inside room 802-11. *GHO(500) *SMO(250) *'''Director's Cut additions (290):''' **HAC(50): Door (L2) to the second floor of the area. Technically, there are two identical L2 doors, but hacking one of them automatically unlocks another. **HAC(75): Laser terminal (L3) controlling the lasers around the security hub. **HAC(75): Security hub (L3) controlling the turrets. **BOT(2): 2 inactive ceiling turrets (2x45). If you want to get the XP rewards for destroying you have to activate them first using the security hub (switch them to "default" state). To avoid triggering an alarm (and losing Foxiest of the Hounds achievement) use a non-explosive firearm or EMP mines to destroy them. *GTD(2500): Defeat the mercenary leader Yelena Fedorova. *GTD(750): Go to the chopper and extract. '''Part XP: 9590''' '''SECTION SUMMARY'''
'''Section XP: 24365'''
'''Combat XP: 2825''' *'''MAN(42)''': 11 in Picus offices, 8 in TV news room, 12 in the funicular area, 11 in sub-basement. **'''Maximum DTD''': 20 (40 enemies) **'''Maximum MAN(XP)''' = '''2600''' = 42*50 + 20*25 = 2100 + 500 *'''BOT(5)''': 2 turrets, 3 security bots. **'''Maximum BOT(XP)''' = '''225''' = 5*45 '''Maximum Section XP: 27190'''
'''Maximum XP: 170160'''
==Detroit|Detroit City - second visit== The LIMB clinic has restocked 2 praxis kits (14&15/21). '''Quest-independent XP bonuses (EXP, HAC, EBO)''' listed in |Detroit City - first visit section can be gained on second visit too if you've missed them. Only new XP rewards are listed in this section.
There was a rumor that closing already hacked doors and safes during the first visit to Detroit would make them hackable again on second visit. Turns out it's not true: neither gates, nor doors, nor safes get re-locked — ''only computers'' that were originally hackable. All other devices stay in the same state you left them. There is a single exception though — safe in Thorpe's apartment can be hacked ''for a third time'', but its re-lock is likely a bug, considering that Greg Thorpe will initiate the same dialog from the One Good Turn Deserves Another quest when you talk to him. '''Devices that can be hacked again on second visit, TOT(350):''' *HAC(25): Computer in Eastern Downtown Apartments (L1). *HAC(150): Computer in Northern Downtown Apartments, across Seurat (L2+100). *HAC(50): Computer in MCB gang's apartment (L2). *HAC(50): Computer in O'Malley's apartment (L1+25). *HAC(25): Computer in Chop Clinic (L1). *HAC(50): Safe behind the picture frame in Greg Thorpe's apartment (L2). ===Chiron building, Adam's apartment=== *EXP(100): Area behind breakable wall near the helipad where you start. **EXP(100): Air shaft accessible through vent. *GTD(750): Meet Sarif at my apartment. *HAC(75): Receptionist's computer in the lobby (L1+50). *''(take the chopper to Sarif Industries after you finish up Detroit quests)'' *GTD(750): Meet Malik on the roof of Chiron's building (leave the area). '''Part XP: 1775''' ===DRB territory entrance=== *MAN(1): Another unnamed punk (this time with green mohawk) that unlike other civilians rewards you with normal combat XP. ===Detroit Convention Center=== There are two ways to handle the Finding Isaias Sandoval quest with the same result — Sandoval will be suicidal and you'll get a chance to talk him out of it. For the sake of XP we'll choose the second way. We'll have to skip the conversation battle with Taggart altogether because failing it on purpose for the Life Lesson bonus (100) will disable the option to plant the evidence on his computer: when Sarif will contact Adam he won't even mention it. '''BUG:''' There is a persistent bug (unfixed as of 1.4.651.0 patch) that "locks" Sandoval into attacking the player in case if you choose to convince Taggart first, then reload a save and take the second path. Even if you plant the evidence, Sandoval will act like nothing happened, which may require replaying the whole Detroit section to fix. Choosing the second path on the first attempt (as we do here) will guarantee the suicidal outcome. If you want to get The Throwdown achievement for winning the social battle with Taggart, then make a save in the Convention Center, play until you confront Sandoval, make a save, then reload an earlier save and get the achievement safely. #'''Convince Taggart to reveal Sandoval's location, TOT(2000):''' #*SIL(1000): Convince Taggart to reveal Sandoval's location to you. #*GTD(750): Obtain Sandoval's location from Taggart. #*SMO(250) #'''Hack Taggart's computer and plant the evidence, TOT(2275):''' #*HAC(25): Taggart's computer (L1). #*GTD(750): Obtain Sandoval's location from Taggart. #*GHO(500) #*SMO(250) #*GTD(750): Frame Taggart by planting the evidence on his computer. *HAC(250): 5 alarm panels (5xL2). *HAC(100): Security hub (L4). *EBO(200): Book near the TV guards are watching (25/29). *EXP(100): Vent hatch connecting restroom with Taggart's room. *EXP(200): Area in the middle of the stairwell leading to the back door exit. If you have Icarus Landing system simply jump down from the top or carefully move around the railings until you trigger the bonus. '''Part XP: 3125''' ===Sandoval's Hideout=== *MAN(10)/DTD(4): 9 purity first members and Zeke Sanders (if you didn't kill him previously). **Zeke is nice enough to bring a praxis kit (16/21) for you. *HAC(100): Safe behind picture frame in Sandoval's apartment (L4). *EXP(200): Area behind breakable wall in the apartment. *GTD(750): Get inside Sandoval's apartment. *EXP(100): Area in the middle of the sewers reachable by vent shaft. *EXP(200): Area behind breakable wall in the southwest corner of the sewers. *HAC(50): Alarm panel (L2). *HAC(100): Laser system terminal (L4). *GTD(1000): Find and confront Sandoval. *GHO(500) *SMO(250) *SIL(1000): Talk Sandoval out of suicide. *EBO(200): Book on the table in front of Sandoval (26/29). *EXP(200): Area behind breakable wall after Sandoval's room. *HAC(25): Door out of the sewers (L1). '''Part XP: 4675''' ===Acquaintances Forgotten side-quest=== You'll get this quest automatically when passing near the LIMB clinic (if you've read Sarif's e-mails on 1st visit). Go to the apartment across MCB gang's hideout. Take out the bodyguard (no XP). Speak with Brent Radford. *COM(100): Investigate Pritchards' lead. *COM(100): Find Radford's trauma kit. *COM(100): Give Radford the morphine shot. *COM(100): Investigate Radford's storage unit. *MAN(4)/DTD(2): 4 bodyguards near the Radford's storage unit. *COM(300): Eliminate the men in black suits. *HAC(75): Radford's computer (L3). *COM(100): Search the computer for info. *HAC(625): Safe (L5+500). *COM(100): Take photos from safe. *COM(100): Find Michelle Walthers. *COM(100): Speak to Michelle Walthers. *COM(100): Give Mrs. Walthers the photos. *COM(1000): Let Mrs. Walthers rest. '''Part XP: 2900''' ===Smash the State side-quest=== Accept this quest from officer Nicholas on your exit from the convention center. Exactly how many places Nicholas will ask you to investigate will depend on a dialogue choice of how calm him down. To get the maximum XP from this situation you'll need to activate the Social Enhancer augmentation. Omega pheromones: 2 places, Alpha pheromones/Chastise/Encourage: 3 places, Beta pheromones: 4 places. We'll choose the latter. *COM(400): Search the metro tunnel, the bank, the alley behind police station and the sewers (100 each). *'''Sewers:''' **MAN(1): Jacob White. **BOT(3): 3 White's turrets. **HAC(100): Security hub (L4). **COM(750): Take out Jacob White (non-lethal will get you a silencer from Nicholas). **HAC(100): Jacob's bomb (L4). **COM(750): Disable Jacob's bomb (secondary). *COM(1000): Return to officer Nicholas. '''Part XP: 3100''' ===Sarif Industries - fourth visit=== *HAC(125): Pritchard's computer (L5). *HAC(575): Adam's computer (L3+500). *HAC(50): Computer in office #32 (L2). *HAC(75): Athene's computer in the penthouse (L3). *GTD(250): Meet Sarif in the penthouse. *GTD(250): Meet Malik at the helipad. '''Part XP: 1325''' '''SECTION SUMMARY'''
'''Section XP: 17250'''
'''Combat XP: 1085''' *'''MAN(16)''': 1 unnamed punk, 4 bodyguards, Jacob White, 9 Purity First members, Zeke Sanders. **'''Maximum DTD''': 6 (12 enemies) **'''Maximum MAN(XP)''' = '''950''' = 16*50 + 6*25 = 800 + 150 *'''BOT(3)''': 3 turrets. **'''Maximum BOT(XP)''' = '''135''' = 3*45 '''Maximum Section XP: 18335'''
'''Maximum XP: 188495'''
==Hengsha - second visit== There is very little to do in Hengsha on second visit except main mission and side-quests. Of course, if you've missed some of the quest-independent XP rewards on first visit you'll have another chance to get them. The only new XP rewards available through free exploration are from 3 devices: *HAC(50): Security hub (L2) on a first floor of Hung Hua Hotel. *HAC(150): Door to Lee's apartment in Youzhao district (L2+100). *HAC(25): Front door (L1) to Harvesters hideout. As usual, you can purchase 2 praxis kits (17&18/21) from LIMB clinic. Also you can complete the optional objective by talking to LIMB receptionist. *GTD(250): Get new biochip. *MAN(27) **MAN(14)/DTD(6): Semi-hostile Belltower soldiers in Kuaigan District. Initially there are 12 of them: 5 near Alice Garden Pods, 1 near LIMB clinic, 4 in front of the Hive entrance, 2 near Hung Hua Hotel. Another 2 will spawn only if you refuse to pay the guy that tries to blackmail you when you pass near the Hung Hua Hotel (when you talk to him select "Decline"). **MAN(13)/DTD(6): Harvesters in Youzhao district. ===Construction site=== It is hard, but possible to simultaneously 1) Save Malik 2) Do it with non-lethal takedowns (i.e. retain Pacifist status) 3) Get Ghost — see http://www.gamespot.com/deus-ex-human-revolution/forum/messages/platform/pc?topic_id=m-1-60846535&pid=944090 1 and http://www.gamefaqs.com/boards/944088-deus-ex-human-revolution/60440598 2. Nevertheless it is suboptimal XP-wise, since you can't set up DTD while soldiers attack the helicopter (5 DTD possible after they destroy it and return to relaxed state). Since this is a "Maximum XP" guide, we'll choose the most rewarding route: leave Malik to her fate and run unseen to the elevator, receive Ghost, use the elevator again to get back down to the construction site then dispatch all soldiers with non-lethal takedowns and destroy the boxguard. *MAN(10)/DTD(5) *BOT(1): Boxguard that is dropped by helicopter either after a set time or when you cross the middle of the construction site. *EXP(300): Underground area behind the electrified water pool. *GTD(1000): Escape the construction site. *GHO(500) '''Part XP: 1800''' ===Talion A.D. side-quest=== Accept this quest from Dr. Wong in LIMB clinic. *COM(100): Locate the butcher shop. *COM(100): Enter the backroom. *COM(100): Find information on Zelazny's whereabouts. *COM(—): Read the dead agent's pocket secretary. ''(This objective is bugged and does not complete after you read the secretary. PC users can use Gibbed's burger/debug mod to manually trigger the objective completion: it provides the usual 100 XP)'' *COM(300): Locate Michael Zelazny and his team. **MAN(4)/DTD(2): Michael Zelazny and 3 spec ops soldiers. *COM(750): Deal with Zelazny and his team. Given both for fighting him or letting him go, so you'll be better off choosing to fight. *COM(1000): Return to Dr. Wong. Receive praxis kit (19/21) as a reward. '''Part XP: 2350''' ===Corporate Warfare side-quest=== This quest is given automatically after you enter the Youzhao district. *COM(100): Meet Hugh Darrow's contact. *COM(100): Go to the meeting location. **MAN(5)/DTD(2): Semi-friendly "terrorists". *COM(750): Incapacitate the terrorists. *COM(100): Retrieve the data chip. *COM(1000): Return to Mengyao. '''Part XP: 2050''' ===Harvesters' hideout=== This part was written based on the game with the Deus Ex: Human Revolution Preorder Packs Mission Pack DLC/Pre-order bonus. There is a single GTD(250) bonus that is awarded in this location for completing the DLC quest — it's included in the Old Noodle Factory section below. Enemy count is the same with or without the DLC. You will need a Laser rifle later in Panchaea to destroy the security bot, so grab one after you meet with Tong Although Harvesters' hideout is build like any other "serious" level it's impossible to get GHO/SMO here. *MAN(25)/DTD(12): Harvesters will respawn after you complete the Find Vasili Sevchenko's GPL Device objective, so sweep the map clean of enemies before reporting to Tong. You will need to reenter the map or save and reload for the second group of harvesters (8) to appear. *#15 harvesters (from map entry to completing the Find Vasili Sevchenko's GPL Device). *#8 harvesters (from completing the Find Vasili Sevchenko's GPL Device to completing You Scratch My Back, I'll Scratch Yours). *#2 harvesters (from completing the You Scratch My Back, I'll Scratch Yours to acquiring Stowing Away). If you don't have the DLC they will appear along with a group above. *BOT(1): Turret on top level. *HAC(175): Staircase doors (L3, L4). *HAC(75): Security hub on top level (L3). *EXP(300): Vent shaft behind electrified area on top level. *EXP(200): Area behind breakable wall in the restroom on Level -1. *HAC(400): Safe (L5+200) and computer (L1+50) on Level -1. *EXP(200): Area behind breakable wall in the restroom on Level -2. *EBO(200): Book in the surgery room on Level -2 (27/29). *HAC(100): Cell door (L4) on Level -2. *HAC(200): Safe (L5) and computer (L3) on Level -2. *GTD(1000): Find Vasili Sevchenko's GPL Device. '''Part XP: 2850''' ===Old Noodle Factory=== The main quest You Scratch My Back, I'll Scratch Yours set in the Old Noodle Factory is available only if you have either of these: 1) ''Deus Ex: Human Revolution - Director's Cut|Director's Cut'' version of the game 2) Augmented Edition 3) Deus Ex: Human Revolution Preorder Packs Mission Pack|Explosive Mission Pack DLC. If you have neither then you'll skip it and go straight to the Belltower's Port after finishing Find Vasili Sevchenko's GPL Device. '''NOTE:''' If you are not playing ''Director's Cut'' and really want to get '''all''' augs by the end of the game (which requires at least 235000 XP) you better have this mission. Completing it results in 3500 additional XP, bringing the maximum XP in the game to 241970 (with 4350 XP from all possible 174 DTD bonuses included). Without this mission there is just 238470 XP in the game total (234245 XP without DTD bonuses), so you'll have very little room for error. *MAN(11)/DTD(5) *GTD(250): Meet the harvester contact. *HAC(300): Door to guards' quarters (L2+250). *HAC(250): 2 security panels (2xL1+100). *HAC(25): Security hub controlling the door to Tong (L1). *GTD(1000): Rescue Tong's son. *SMO(250) *GHO(500) *GTD(250): Meet Tong in Harvesters Hideout, completing You Scratch My Back, I'll Scratch Yours. '''PART SUMMARY'''
'''Part XP: 2825'''
'''Combat XP: 675''' *'''MAN(11)''' *'''Maximum DTD''': 5 (10 enemies) *'''Maximum MAN(XP)''' = '''675''' = 11*50 + 5*25 = 550 + 125 '''Maximum part XP: 3500'''
'''NOTE:''' Combat info and XP from this part are also included in the Section Summary.
===Belltower dock|Belltower's Port=== '''Outside area''', TOT(5125): *MAN(10)/DTD(5): 4 patrolling the central area, 2 sitting inside the sheds, 2 heavies on lower level, 2 snipers on elevated ground. For the 4th and 5th DTDs you'll have to throw the snipers down from the catwalks to lower level using a heavy crate or a dumpster. *BOT(3): 1 ceiling turret, 2 active security bots (on the ground level and in gassed basement). *HAC(25): Security hub in the shed outside the gate (L1). *HAC(150): Computer in the shed outside the gate (L2+100). *GTD(750): Get inside Belltower's Port. *Video:Deus Ex Human Revolution. Ghost Hacker (Ghost Double Take-down)|thumb|400px|right|Locking the security hub in Belltower's Port without losing any stealth bonusesHAC(475): 2 security hubs in the sheds in central area (L3, L4+300). '''NOTE:''' L3 hub in the shed close to the gate will turn hackable only after the guard sitting in front it goes into ''hostile'' or ''high alert'' state. To hack it without compromising Ghost bonus use the same trick as in the  Station|Detroit police station: first, hurt the guard making sure he doesn't see you and only then knock him out (see the video). The safest way to accomplish this (if you have the DLC) is by throwing a UR-DED near the guard. *HAC(325): 2 computers inside the sheds in central area (L3+100, L2+100). *EXP(200): Vent shaft beneath the stairs that leads to the gassed corridor. *HAC(1075): 5 doors (garages and basement access) on lower level (L2+150, 2xL2+200, L3, L4+200). *HAC(100): 2 doors (on ground level and catwalks) leading to loading bay (L1, L3). *EXP(200): Vent connecting the outside area with loading bay. *HAC(25): Door leading to the locker with Tong's package (L1). *HAC(50): Alarm panel in the shed (L2). *GTD(1000): Retrieve Tong's package from the shed. *GHO(500) *SMO(250) '''Loading bay''', TOT(2460): *MAN(8)/DTD(4): 7 guards and Narhari Khan (only if he wasn't killed on any of two previous occasions). *BOT(2): 1 turret, 1 boxguard that is dropped by helicopter through the roof in the middle of the room when you trigger an alarm. **It is possible to trigger an alarm which spawns the boxguard, letting you destroy it and get the XP for it, ''and'' receive Ghost + Smooth Operator bonuses at the same time. '''Be warned!''' Doing this will negate the Foxiest of the Hounds achievement. **# Dispatch all human enemies on the level silently and hide their bodies (so the boxguard won't see them) as you normally would when going for GHO/SMO. **# Save and finish the level to check whether you got GHO/SMO for ''Place the C4 on administrator Wang's desk'' objective. On arrival in Singapore you won't be able to see the XP bonuses pop up on the screen, so you'll have to confirm this manually by comparing your total XP before and after. Ideally total XP count should increase by 1750 = GTD(1000) + GHO(500) + SMO(250). **# Reload the earlier save. Hack the security hub under the stairs in the loading bay and turn off the camera. Destroy the camera and go back to the bay's entrance — you should hear an alarm go off and the boxguard will soon be dropped by the helicopter. Destroy the bot without it spotting you (preferably with an EMP grenade/mine) and complete the mission. Again, if you've done everything right you should receive the same 1750 XP (including the Smooth Operator bonus, as if no alarms were triggered). *HAC(150): Security hub controlling the cameras in central area (L2+100). *HAC(200): Computer near the security hub (L2+150). *HAC(150): Security hub under the stairs (L1+125). *HAC(25): Door to the offices (L1). *HAC(185): 3 computers in the offices (L2, L2+10, L3). *GTD(1000): Place the C4 on administrator Wang's desk (leave the area). *GHO(500) *SMO(250) '''Part XP: 7585''' '''SECTION SUMMARY'''
'''Section XP: 19935'''
'''Combat XP: 6900''' *'''MAN(100)''' **'''Maximum DTD''': 47 (94 enemies) **'''Maximum MAN(XP)''' = '''6175''' = 100*50 + 47*25 = 5000 + 1175 *'''BOT(7)''': 3 turrets, 2 security bots, 2 boxguards. **'''Maximum BOT(XP)''' = '''725''' = 5*45 + 2*250 = 225 + 500 '''Maximum Section XP: 26835'''
'''Maximum XP: 215330'''
==The Missing Link (Director's Cut only)== Experience by area (DX3ML)|Experience by area guide for ''The Missing Link''. ''The Missing Link'' was previously a separate DLC, but in the ''Director's Cut'' version it was integrated into the main game. At the start of TML you lose all the augmentations you've earned up to this point and have to start from scratch, even though your total XP count won't be reset. At the end of ''The Missing Link'' you will get your equipment and praxis points back, but with a small twist — your total count of praxis points (i.e. what you had before TML + what you earned in TML itself) will not be allowed to exceed 61 points. Any surplus praxis points will be lost. If you follow this guide you can potentially earn 62 praxis points ''by the end Belltower Port chapter'' (19 from praxis kits and 43 from XP), which already exceeds the limit of what you can keep after you complete ''The Missing Link''. In that case everything you earn in TML won't carry over to the next chapter (Singapore). Of course, it's up to you to decide whether or not it's worth hunting for the XP rewards that you won't be able to put to use in any way. ==Singapore== ===Omega Ranch|Singapore facility (Omega Ranch)=== *HAC(125): Storage room door in pods warehouse (L5). **EXP(200): Storage room. '''Courtyard + Entrance to Secure Bunker''', TOT(4150): *MAN(10)/DTD(5): 7 from the start and another 3 soldiers spawn near the entrance to Secure Bunker and will run to the courtyard after you upload the virus. *BOT(3): 1 turret, 2 security bots (1 on patrol, 1 inactive). *HAC(50): Signal jammer #1 (L2). Hack it, but don't turn it off until you hack signal jammer #2 in the Guards' Quarters. After you turn it off you'll complete both primary and secondary objectives: *GTD(250): Disable signal jammer (secondary). *GHO(500) *SMO(250) *GTD(250): Search for signs of Megan's team (can also be completed by talking to one of the 3 scientists). *GHO(500) *SMO(250) *HAC(75): Laser system terminal near the signal jammer #1 (L3). *HAC(100): Security hub in the courtyard (L4). *HAC(125): Security hub near the Secure Bunker entrance (L3+50). *HAC(100): Garage storage door (L4). *EXP(200): Garage storage area with malfunctioning lock. *GTD(750): Upload a virus. *GHO(500) *SMO(250) '''Guards' Quarters''', TOT(475): *MAN(2)/DTD(1) *HAC(50): Signal jammer #2 (L2). Hack it, but don't turn it off until you hack the signal jammer #1 in the Courtyard. *HAC(100): Computer (L4). *HAC(125): Armory door (L5). *HAC(200): 2 barracks doors (2xL4). '''Biomech Lab''', TOT(1600): *MAN(5)/DTD(3): One of the soldiers can be paired with another enemy from Microgen lab for 3rd DTD. *Basement: **EXP(400): Gas-filled room, accessible either by ventilation shaft from the courtyard or by breaking the fragile wall in the basement. **HAC(175): Dehland Faherty's computer (L3+100). **GTD(250): Speak with Dehland Faherty. *1st floor: **HAC(50): Computer in the foyer (L2). **HAC(75): Office door (L3). **HAC(125): 2 computers in the opened office (L2, L3). **HAC(300): Laser system terminal (L4+200). *2nd floor: **HAC(100): Office door (L4). **HAC(125): 2 computers in the server room (L2, L3). '''Microgen lab''', TOT(1700): *MAN(9)/DTD(4): One of the soldiers can be lured to Biomech lab for DTD (included above). There is an invisible wall between labs preventing enemies from normal passage, but you can force them to pass through it by luring a soldier to the skywalk and then throw some heavy object (crate of photocopier) at him in the direction of the wall. *1st floor. **HAC(50): Computer in the foyer (L2). **HAC(100): Security hub (L4). **HAC(125): Alarm panel (L5). **HAC(100): Storage door (L4). *2nd floor. **HAC(200): Security hub (L4+100). **HAC(100): Alarm panel (L4). **HAC(150): 2 lab doors (2xL3). **HAC(100): Door to the room with abandoned equipment (L4). ***EBO(200): Book on a table inside the room with abandoned equipment (28/29). **GTD(250): Speak with Nia Colvin. *3rd floor. **HAC(75): Laser system terminal (L3). **GTD(250): Speak with Eric Koss. '''Part XP: 8250''' ===Secure Bunker=== *'''Director's Cut additions (1165):''' **HAC(225): Laser rifle display case (L3+150). **HAC(375): Door (L5+250) to the security room on the 2nd floor. **HAC(475): Security hub (L5+350) controlling the bots. **BOT(2): 2 inactive security bots (2x45). *GTD(1000): Defeat Jaron Namir. *GTD(250): Find Megan Reed. *HAC(425): Computer in the white room (L5+300). *HAC(325): Safe in the white room (L5+200). **EBO(200): Book in the safe (29/29). *GTD(250): Open the hangar door. *MAN(6)/DTD(3): 6 crazed spec ops soldiers in the hangar. If you've saved Malik she will kill them. *EXP(100): Hidden room in the hangar. **HAC(525): Secret computer (L5+400). *GTD(250): Use the LEO shuttle. '''Part XP: 3325''' '''SECTION SUMMARY'''
'''Section XP: 11575'''
'''Combat XP: 2135''' *'''MAN(32)''' **'''Maximum DTD''': 16 (32 enemies) **'''Maximum MAN(XP)''' = '''2000''' = 32*50 + 16*25 = 1600 + 400 *'''BOT(3)''': 1 turret, 2 security bots. **'''Maximum BOT(XP)''' = '''135''' = 3*45 '''Maximum Section XP: 13710'''
'''Maximum XP: 229040'''
==Panchaea== There is only one type of human enemies in Panchaea — crazed humans, but they don't reward you with XP so they're not listed here. Still, they must be treated like normal enemies because getting past them undetected is necessary for both Ghost bonuses. ===Landing Pad & Entry Hall=== *BOT(1): Inactive boxguard in the Entry Hall. Destroy it before going to the Tower Section. *EXP(300): Inside the giant vent shaft with half-opened lid above the main entrance. *EXP(200): Room connected to corridor with electrified water. *HAC(300): Door to the room with breaker box (L4+200). *HAC(625): Security hub (L5+500) in the Entry Hall. *EXP(300): 3 vent shafts in the Entry Hall: 2 on lower level, 1 on top level (100 each). Traveller bonus on top level is somewhat difficult to trigger — you'll need to hug the wall to the left of the vent for it to register. *HAC(150): 2 storage room doors (2xL3). **EXP(200): Storage room on lower level of the Entry Hall. '''Part XP: 2075''' ===Tower Section=== *BOT(1): Active ceiling turret. *EXP(200): Room with crazed worker. *HAC(100): Door to sleeping room #1 (L4). **EXP(200): Sleeping room #1. **EXP(200): Sleeping room #2 reachable from room #1. *HAC(100): Door to secured room (L4). **HAC(500): Security hub (L4+400). *GTD(500): Get inside the tower and disengage lock down. *GHO(500) *SMO(250) *SIL(1000): Convince Darrow to give you the override codes. '''Part XP : 3550''' ===Ring Section=== Visit the LIMB clinic in the room blocked by vending machine to buy 2 praxis kits (20&21/21) before exiting to Ring Section. *BOT(4): 2 inactive ceiling turrets, 2 inactive security bots. The bot near the Taggart's room can either be reprogrammed with Robot Domination aug or destroyed through wall with Laser rifle. The second bot isn't linked to any security hub, so Laser rifle is the only way to destroy it without triggering an alarm. 2 inactive ceiling turrets must be switched to "default" state using nearby security hub before they can be destroyed for XP. *HAC(150): Storage room #1 on higher level (L3+75). *HAC(75): Storage room #2 on mid level (L3). *Find and speak with Taggart. **HAC(125): Security hub (L5). **HAC(125): Door to Taggart's room (L5). **GTD(500): Find and speak with Taggart (secondary). *Find and speak with Sarif. **HAC(300): Door leading down to corridor booby trapped with mines (L4+200). **HAC(100): Door to the same corridor (L4). **EXP(300): Room with a lot of tubes and a breakable wall; accessible from booby-trapped corridor. **EXP(200): Ventilation shaft leading to Sarif's barricaded room. **GTD(500): Find and speak with Sarif (secondary). *HAC(500): Security hub in the gas-filled room (L4+400). You'll need Implanted Rebreather aug to enter it. '''Part XP: 2875''' ===Hyron Core=== *BOT(4): 4 security bots that activate one by one during the boss' second phase. There are no XP rewards for the 3 turrets rotating on rail. *GTD(500): Reach the broadcast center. *GHO(500) *SMO(250) *HAC(475): Security override terminal (L5+350). *HAC(1050): 3 security hubs (3xL4+250). *GTD(1000): Defeat the Hyron Project. '''Part XP: 3775''' '''SECTION SUMMARY'''
'''Section XP: 12275'''
'''Combat XP: 655''' *'''BOT(10)''': 3 ceiling turrets, 6 security bots, 1 boxguard. **'''Maximum BOT(XP)''' = '''655''' = 3*45 + 6*45 + 1*250 '''Maximum Section XP: 12930'''
'''Maximum XP: 241970'''
==Global XP statistics== '''Maximum XP''': 241970 *'''GTD''': 77300 (for completing all main objectives) *'''COM''': 39250 (for completing all side-quests) *'''GHO''': 14000 (28 out of 30 — Station|Police station and Hive|The Hive bonuses are not included) *'''SMO''': 5250 (21 out of 22 — Station|Police station bonus is not included) *'''EXP''': 23200 *'''HAC''': 44715 *'''SIL''': 6000 (6 out of 7 — Convention Center|Taggart's bonus is not included) *'''EBO''': 5800 (29 books) *'''Combat XP''': 26455 **'''MAN''': 23150 ***'''STD''': 18800 (376 enemies. Main game: 360 + 2xZeke Sanders + 3xNarhari Kahn, DLC: 11) ***'''DTD''': 4350 (174 DTD. Main game: 169, DLC: 5) **'''BOT''': 3075 ***15 turrets: 675 ***20 security bots: 900 ***6 boxguards: 1500 **'''Special cases''': 230 ***Introduction: 180 (9 enemies, all headshots) ***Diamond Chan: 50 (part of the quest) '''Maximum Praxis points''': 69 *XP 241970/5000: 48 *Praxis kits: 21 ==Video guide== http://www.youtube.com/playlist?list=PLCF1A02384A34BB46 Full playthrough of ''Deus Ex: Human Revolution'' that follows this guide pretty closely. Misses 1280 XP: 180 XP for killing soldiers in the Prologue, 300 XP for killing Diamond Chan, 250 XP for the boxguard in Hengsha, 550 XP for 22 DTD bonuses. ==Gallery== DXHR 241770xp.png|Maximum XP (241970) DXHR AllAugs 241770xp.png|Aug screen showing 241970 XP Category:Deus Ex: Human Revolution Category:Walkthroughs
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I'm excited for this.

I do hope they have more DLC in the future. Maybe they can bridge the gap between HR and Deus Ex even more by bringing in characters relevant to the theme of the game like Hermann and Navarre.
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== a few words ==

Hi, I'm the creator of this page and I'm trying very hard to find and list all XP opportunities in the game. I'm writing this list as I'm going for a max-XP playthrough, so sections will be added one after another as I progress through the game, which can take a while. Feel free to add things I overlooked or even whole sections. Just when you do so, please try and follow these guidelines:
*Do not list anything that is not related to XP or Praxis.
*Stick to the short listing style. Put explanations at the beginning of a section/part, if necessary.
*Avoid giving gameplay hints, like how to reach a specific location. I found it's the most fun thing to come here, find an XP bonus listed that I didn't know of, and try to get it myself. Also, since this game is so emersive, your hint might not be the preferred way for others, anyway.
Thanks, User:Santaranger|Santaranger 22:48, September 25, 2011 (UTC)

==Length==
This is going to be a long page, so maybe we should already now look into ways of minimizing it. Maybe there is a way to "fold" sections (the main locations) into 1 line, like TOC.

Lenght is fine for me now, and even in the future. I prefer a single, long page. As for folding, well, the TOC suffices, IMHO.

As earlier noted, equipement should '''NOT''' be listed here. User:Jeahra|Jeahra 20:11, September 24, 2011 (UTC)



Yeah this page is gonna be a monstrosity in size... the information is already pretty condensed, my only thought is to break the sections up into their own pages, and use this page to link those pages. Considering that there could be videos and pictures for so many of these entries, that might actually be better anyway, I'm thinking of doing the same for the Augmentations (DX3) article, it's suffering from basically the same issue at the moment. But any other suggestions would be great. Also, the use of tables for some of the info could help, I dunno. User:Philanthr0py|Philanthr0py 18:49, September 30, 2011 (UTC)

: I'm not quite sure, but I think it might be possible to add new wiki compoments, such as folding sections, which are used in some wikis for spoilers, by the wiki admins. Otherwise I can't see how the page could be made smaller. I'd rather not split it up into several pages.

: Regarding videos/pictures: I updated my topmost posting on gameplay hints. The videos I made are already against my own guidelines, but I decided to include them because people can easily ignore them entirely. This would not really be possbile for pictures next to the listings so they're out of question from my point of view.

: I don't see how tables could help structuring the information, either. Feel free to experiment with them and show us your results. Any other layout improvements are welcome, especially for those hard to structure phases like northern detroit/derelict row User:Santaranger|Santaranger 10:22, October 1, 2011 (UTC)

== Regarding double-takedowns ==

There will be a slight variation in earned xp, depending on the number of double take-downs performed. My personal opinion is that I won't go out of my way to perform double-takedowns in order to absolutely maximize xp gain. While I haven't tried it yet, i'm pretty sure one can double-takedown any two enemies with a clear path between them. You can just distract them, shooting where you want them to go with a silent gun, step by step.

I took MAN(50) as a good measure for xp efficient enemy neutralization that can be performed at all times, and try to include double-takedowns as much as possible, if they aren't too terrible.

Concerning double-takedowns in the first mission: it IS possible to buy the reflex booster aug before confronting Zeke. However, taking the reflex booster with your first two points pretty much screws your hacking capabilities for the near future, so you would have to do some serious backtracking.

Please do not modify listed XP values by refering to out of the way double-takedowns. Instead, leave a note at the top of the corresponding section.User:Santaranger| Santaranger 02:02, September 27, 2011 (UTC)

::'''My suggestion concerning STD/DTD.''' There should be two variants of XP rewards listed in 'Man Down': one for STD only and one for DTD. ALL possible DTDs should be included, regardless of how hard it is to do them. Readers may decide for themseves if they want to bother with DTD or go for simple STD.

::'''Formatting: '''For example: there are 9 enemies in the area and 6 of them can be knocked out with DTD. So the should look like this: MAN (450/525). 'Section XP' and 'Part XP' should also include DTD bonuses: 'Part XP: 1400/1650'. Check how I did it in Sarif's Plant section, I think it's okay. Special:Contributions/109.120.42.239|109.120.42.239 17:29, October 5, 2011 (UTC) gyron

==Videos==
several of the sections have walkthrough videos, but use external links to do so; it would probably be better wiki format to put those videos in a gallery, and swap the ext links with inbound links to the  section on the page; opinions? User:Philanthr0py|Philanthr0py 22:17, September 27, 2011 (UTC)

: Video links updated. Thanks for the hint. User:Santaranger|Santaranger 19:58, September 28, 2011 (UTC)

== Jensen's Computer ==

The guide mentions very explicitly 'Do not hack your own computer yet.' even after Jensen has Capture 3 when he comes back from the Factory. Why is this? The computer becomes hackable again on the second visit to Detroit, after Hengsha and Montreal, so unless the minigame has an extra datastore after getting back from highland park that wasn't there before there doesn't seem to be any reason not to hack it.User:Tetracycloide|Tetracycloide 15:57, October 4, 2011 (UTC)

: This is because hacking it automatically reads the 1st email, which triggers a side quest and unlocks thorpe's apartment, which eliminates 2 extra hacking bonuses (see 'the alley')
==DT maximizing==

Hi, Santa. Great job with this guide so far!

If you'd like I can go over the sections you've finished and fix the the DTs -- since I've bothered to do every DT possible :) Also maybe I should add an alternative approach to Sarif's Plant? I.e.: metagame on a 1st visit to Sarif's Industries, taking this 3 bonuses:
EBO(400): Office 25 and 27. Books 4 & 5 of 29.
EXP(100): vents: office 25-27
-- and then play the the Sarif's Plant level, getting every XP reward normally, but leaving out enemies for the later. I can confirm that with this strategy it's possible to knock out only 6 enemies (out of 32) in Sarif's Plant, get 2nd praxis, take Reflex Booster, and then knock out the rest 26 with DTs (13 x MAN(125) = 1625XP). BTW it won't prevent you from getting Hacking: Capture 2-5 early, even before going into Polic Station: 1 praxis you can get from side-quests, 1 from behind the breakable wall under DRB, 2 from the clinic. I've also added two small things:
EXP(200): On top of the locked gate to Tindall/O'Malley building.
MAN(50): Punk in front of the Detective's Chase building, behind the gas station. He seems to be a developers' oversight, since he is BOTH a civilian, like other punks in the area, AND gives XP like a normal enemy. He appears later near the DRB territory entrance on a 2nd visit to Detroit, giving another MAN(50). Special:Contributions/109.120.39.34|109.120.39.34 11:06, October 5, 2011 (UTC)gyron : I haven't tried this... can you still hack the hq office doors after the plant level if you opened them with the codes on your first visit ? Special:Contributions/129.69.116.203|129.69.116.203 11:23, October 5, 2011 (UTC) :: No. If, let's say, you open office #27 door with a code (4145), you can't hack it later: -HAC(50). BUT the pros outweight the cons here: 500 XP early = 10 single take-downs less (10x50XP) = 5 more DTs = 5x25XP = 125XP. Now factor the missed hack (50XP): 125-50=75XP bonus you can't get otherwise. :: Special:Contributions/109.120.39.34|109.120.39.34 11:41, October 5, 2011 (UTC) gyron ::: looks like I need to do some more lvl1 runs... ~santa :::: ^No need, since you've found every XP possible, besides DTs. If you add up all the bonuses listed ''minus'' all the MAN(X) you'll get 4205 XP. +45XP from the turret guarding the server room = 4250 XP. +500XP from Sarif's HQ = 4750XP. Which means that after 5 single take-downs you can get second praxis -- I normally knock out the 5 guys in a last room before Zeke. There is also an odd number of enemies (5) in a lab before server room, so that's another STD = MAN(50). After that it's possible DT every guard. Special:Contributions/109.120.42.239|109.120.42.239 13:54, October 5, 2011 (UTC) gyron ::::: I was wondering, were you able to DTD all the mentioned guards without losing ghost bonuses, I mean without becoming completely crazy in the process? User:Santaranger|Santaranger 16:20, October 5, 2011 (UTC) :::::: Yes, of course. I wouldn't be posting otherwise. Though I have to admit that two DTDs out of 13 are extremely difficult to pull off without ruining ghost: first involving the guard patrolling camera halls and second with the guard from the recreational area. These two just won't leave their areas and require some mind-bending tricks to lure them close to the other guards. Each one takes about 10-15 minutes to do. Special:Contributions/109.120.42.239|109.120.42.239 16:44, October 5, 2011 (UTC) gyron ==Separate 'Hunk of Junk' from 'Man Down'?== Maybe you should separate 'Hunk of Junk' bonus from 'Man Down'? After all, bots/turrets are handled a bit differently than human enemies: bonus is the same no matter how they're killed, and turrets don't affect 'Ghost'. It will also makes text clearer and easier to navigate. So, for example, if someone would want to count how many human enemies are there on the level they wouldn't have to substract bot's XP from the total MAN(XP). : done. User:Santaranger|Santaranger 08:28, October 6, 2011 (UTC) == Length: Enemies == Originally, I had only counted the enemies and written down their STD XP: *MAN(750): 15 enemies before hostage room. Then, people started writing down the exact locations, which ended up looking like this: *MAN(750): 15 enemies before hostage room (5 in loading hall, 3 around recreation area, 2 at reception, 4 in factoring labs, 1 in storage room 01). Now, even more informartion on the enemies was added, so the same bullet has been expanded to contain all this information: *MAN(750/1000): 15 enemies before hostage room (5 in loading hall, 3 around recreation area, 2 at reception, 4 in factoring labs, 1 in storage room 01). DTD note: 1) It's possible to knock out with DTD one of the guards from the recreational area together with a guard from the loading hall; 2) The same goes for the guard patrolling the camera corridors and one from the factoring lab. I suggest returning to the original minimalist style and creating a new page dedicated to enemy encounters: *MAN(750+): 15 enemies before hostage room. See Enemies by Area for details. So someone could just check the number of enemies and visit the extra page if he finds he is missing some, or if they want to further maximize XP from them. I think this would be a decent measure to keep the size of the page somewhat under control. User:Santaranger|Santaranger 08:43, October 6, 2011 (UTC) :Agreed, page is already very cluttered, it needs some unloading. Stand-alone 'Enemies by Area' page will keep combat tactics (which may vary wildly between different players) separate from the other bonuses which everyone can receive regardless of play style. But I still suggest writing (STD XP / all possible DTD XP), since on this page we're counting ''maximum XP available.'' If we keep this short, it will be informative enough and will not require visiting 'Enemies by Area' page just to see the maximum XP per area: :MAN(750/925): 15 enemies before hostage room, 7 DTD + 1 STD. <--No details other than these. :... :Part XP: 1400/1575 :Though maybe we should keep the page as it is now (with full details and DTD tactics) before it's finished? After that we can make the different page for enemies and just cut-and-paste enemy info from here. And only THEN tidy up here? Special:Contributions/109.120.1.146|109.120.1.146 09:31, October 6, 2011 (UTC) gyron ::No, the split should happen ASAP. Reviewing other users' changes is very tediuous. It's getting out of hand with enemy tactics included. User:Santaranger|Santaranger 12:19, October 6, 2011 (UTC) :::Well, you're doing most of the work here, so it's up for you to decide. If you're keeping the combat tactics from this page, then at least have MAN(XP) listed apart from TOT(XP). Or better -- drop it alltogether, leaving the number of enemies only. Because presuming that player ''absolutely must'' ''have '' knocked out everybody with STD -- and including it in max XP -- is no much better than keeping the current mixed DTD/STD XP. User:Gyronium|Gyronium 13:05, October 6, 2011 (UTC) == Police station hacks == How can you hack all computers without knocking anyone out? OK so in the beginning I didn't realize they were all hackable. Now I see they all become hackable if I, say, set the officers alerted. But hacking is still out of question when they stroll around in alerted mode... User:Santaranger|Santaranger 20:02, October 6, 2011 (UTC) :Well you can just kill everybody after you've finished the bussiness in DPD. If you're looking for a peacuful solution see the video I've posted at the start of the section (http://www.youtube.com/watch?v=S5kBq1tJT_k). ::I seriously think the computers turning usable is a bug. ::There is no hint for the player that the 'used' computers are more than ornamental. ::There are many more unusable computers. How do you know if one can become usable? ::On the second visit, after Highland Park, the computers don't become usable, no matter how I try. The rest of Detroit seems as I left it.

P.S: Someone is really messing around with the editor.... User:Santaranger|Santaranger 21:55, October 6, 2011 (UTC)

:::It's not a bug, that's how game handles specific NPCs linked to specific computers '''on this particular level'''. Policemen AI logic works like this: :::IF (NORMAL OR ALARMED) THEN (Keep Linked Computer Unusable); :::IF (HOSTILE) THEN (Go into 'Take Cover' mode) AND (Turn Computer Usable). :::You're right that there is no general rule to it. What computers can be turned usable this way is likely set on case by case basis by level designer. :::I think this trick works only on 1st and 3rd floor of Police Station (in the whole game). For comparison, try to kill (or lure away) the policeman sitting in front of the computer in the DPD basement near the cells. Though circumstances are the same as with policemen on 1st floor, his computer will allways remain unlocked (i.e. as if it is already hacked). There are computers occupied by civilians in Hengsha and they're also stay unlocked no matter what. User:Gyronium|Gyronium 22:17, October 6, 2011 (UTC) ::::still, that doesn't explain why it doesn't work after highland park. User:Santaranger|Santaranger 22:30, October 6, 2011 (UTC) :::::Like I said: '''"what computers can be turned usable this way is likely set on case by case basis by level designer." '''If you want an explanation -- designers just didn't bother to assign a specific 'Lock Computer' script to AI on later levels. OR maybe the computers getting locked in the Police Station was intented as a compensatory XP reward for players who have chosen to start a massacre -- instead of doing it the stealthy way and getting Ghost/SO. ''P.S.: I think bulleted list fucks up the page layout, better not use it here. '' User:Gyronium|Gyronium 22:49, October 6, 2011 (UTC) :::::Actually this works on the belltower guard sitting if front of a security computer in Belltower Docks. I'm talking about this guy: http://deusex.wikia.com/wiki/File:Hengsha-dock_sneak.jpg. If you disturb him by noises, knock him out or kill him while he's '''sitting''' then computer will be unlocked. However if you hurt him first (say by a pistol shot in the arm) so he goes '''hostile''' and only then knock him out computer WILL get locked. And if you knock him out quickly before he sees you, Ghost will still be awarded. User:Gyronium|Gyronium 16:20, October 9, 2011 (UTC) == Not 180 points in introduction == I run 1.1.622.0. I started the game anew and killed all invaders in introduction. I got 140 XP (as shown as the beginning of the next chapter) instead of the 90 (Man Down 10) or 180 (as mentioned in the solution). Can someone confirm? Do I run the latest version?--
User:David Latapie|David Latapie (User_talk:David Latapie|✒ | Special:Emailuser/David Latapie|@) 03:02, October 7, 2011 (UTC) :I've played the same version and got 180XP. You've likely killed 4 of them with body shots (10XP) and 5 with headshots (20XP): 4*10 + 5*20 = 140 XP. Just aim better ;) ::I was not aware of this subtility, that headshots are worth double the XP of bodyshots. Thanks!--
User:David Latapie|David Latapie (User_talk:David Latapie|✒ | Special:Emailuser/David Latapie|@) 23:19, October 7, 2011 (UTC)== DTD and vent on the roof on first guard? ==The very first guard never moves from his position, save if he is alerted. I cannot find a way to access the roof without knocking him out (and thus loosing the DTD bonus). I'd appreciate a video there. Thanks.--
User:David Latapie|David Latapie (User_talk:David Latapie|✒ | Special:Emailuser/David Latapie|@) 01:46, October 8, 2011 (UTC) :::Here is a guide on how to manipulate the guards in DXHR: http://forums.eidosgames.com/showthread.php?t=122347 :::BTW if you have problems with THE FIRST GUARD you should probably play the game a bit more before editing this page. User:Gyronium|Gyronium 02:07, October 8, 2011 (UTC) ::::Wow, someone already did what I managed to do. No more chalenge for me then. Thanks for the link!
User:David Latapie|David Latapie (User_talk:David Latapie|✒ | Special:Emailuser/David Latapie|@) 03:30, October 8, 2011 (UTC) ::::Nice guide on the forum, gyron. Though it confirms what I have thought all along: You say yourself there are ~150 DTD's in the game, and further, that you ended up having all augs in the end by performing DTD's on all enemies. You may have noticed that these 150 DTD's make a diference of ~3750 XP in total, which is less than 1 praxis point, so the effect of having all augs in the end might not be directly tied to this particular aspect of your playstyle. This is why I personally never bothererd with DTD's, as they seem far too time consumig from an XP perspective. Total XP in the game has to be something in the range of 300,000, so this is <1.5% additional XP, with a time factor of like 600%, as you state in your guide. While I respect the challenge of yor playstyle, I will focus my attention on the other 300k XP, and I think this should also be reflected by the length of the page. User:Santaranger|Santaranger 11:04, October 8, 2011 (UTC) :::::You're right of course. You can skip DTD altogether and still get all the augs. There are actually ~240000 XP points in the game, my best result being 238965 XP (on Ghost/DTD run). Substract 3750 XP (150 DTD bonuses) and you'll have >235000 XP -- which is still enough for the final 68th praxis point. Actually I think the game is '''designed''' to give you all augs if you get every XP reward and knock out everyone with STD. ::::::Well speaking of game design: the motivation behind my max XP playthrough, and this page, was the loading screen hint that states sth. like: "upgrade your augs wiseley, you will not be able to upgrade them all", which kinda rang my 'challenge accepted' bell. However since then, my dx3 time has become 90% wiki page 10% game, so I've not gotten very far. User:Santaranger|Santaranger 11:32, October 8, 2011 (UTC) :::::::I could have written this myself :)
User:David Latapie|David Latapie (User_talk:David Latapie|✒ | Special:Emailuser/David Latapie|@) 14:11, October 8, 2011 (UTC) :::::::LOL familiar situation. I remeber being 2 praxis points short at the end my first run and thinking: "Hmm, I wonder if I can get all augs if I'll try little harder..." After 4 more runs, ~120 hours of game time later I finally got them! User:Gyronium|Gyronium 11:48, October 8, 2011 (UTC) == Additions to XP list == If you've found a new XP reward and added it to the main page then post it here too, so other editors may easily find what they've missed. ===FEMA Facility=== '''Southern part, Level 1:''' *HAC(200): 1 alarm panel (L2+75) that was missing (either in recreation area or near interrogation cells), 1 door (L3) in the room where spec ops commander is giving his speech. ===Hengsha - first visit=== '''Kuaigan District''' *EXP(100): Balcony (with burst round system upgrade) further along the roof passage east of Hung Hua Hotel where you speak with Chuanli. *EXP(100): Balcony with P.E.P.S. ammo half a level below the balcony above. *HAC(50): Garage (L2) across the LIMB clinic. *EXP(200): 2 missing street shops' storage rooms in Kuaigan District. Total: 11, not 9. '''Youzhao District''' *HAC(100): Apartment door (L1+50) with safe (L1) to the far right of the penthouse hallway. *COM(750): Obtain the money owed to Tong. (Bar Tab side-quest) **the 750 bonus for obtaining the money from Jaya is exclusive with the 1000 bonus for paying the 5000 credtis (though you can still pay the 5k after you got her money, you won't get the any xp from it). The 1000 XP for finishing the quest is awarded additionally. ~santa

You're correct. Convincing Bobby (1000) > Convincing Jaya (750). I'll add a note. User:Gyronium|Gyronium 16:54, October 11, 2011 (UTC)

===Tai Yong Medical=== '''Lower City Factory''' *HAC(150): Laser grid terminal (L2+100) on the south side of the bridges near the bot pen. **I've been looking for that for ages... ~santa ===Montreal - Picus Communications=== '''TV broadcast room''' *+2 HOSTILES: +1 on upper level, +1 leaned against weak wall. (by Santaranger)

Nice find, santa, I completely forgot about this. Tested the level a bit more: originally there are only 4 soliders in TV broadcast room. 2 guys spawn only if you break the wall in server room and climb down the ladder, other 2 spawn when you pass near the TV editing room (i.e. if you take the elevator or jump down the elevator shaft). These two pairs were likely intended as mutually exclusive, but it's possible to spawn them both.

By the way, repost your additions here -- they will be easier for me to find. User:Gyronium|Gyronium 03:52, October 13, 2011 (UTC)

===Detroit - second visit=== *Inside the convention center, which shaft do you mean by EXP(200): Staircase shaft. The vent in the back staircase does not award any XP for me. User:Santaranger|Santaranger 21:25, October 13, 2011 (UTC)

Eh, I meant "stairwell" in the back exit -- jump down and you'll get the bonus. User:Gyronium|Gyronium 21:42, October 13, 2011 (UTC)

nice, that's a tough one to figure out...User:Santaranger|Santaranger 21:46, October 13, 2011 (UTC)

*The second solution '''"Hack Taggart's computer and plant the evidence, TOT(2275)"''' could also include the 100XP from "life lesson" failing to convince Taggart, or am I missing something? User:Szappy|Szappy 18:22, November 5, 2011 (UTC) ::No. If you fail to convince Taggart then when Sarif contacts you after you hack the computer there won't be an option to plant the evidence (-750 XP for GTD) and consequently Sandoval won't be suicidal (-1000 XP for SIL). User:Gyronium|Gyronium 19:05, November 5, 2011 (UTC) ==Clean up work== The main body of work is finished so it's time to start doing a clean up. '''To-do list:''' * most of the combat-related information (enemies type and location, GHO/SMO tips) to Enemies by Area (DX3) page. I suggest leaving only number of enemies and bots at the beginning of each part, returning to the original naming and making enemy info part of a bulleted list. *#*So instead of this:
'''Part III - Find the Typhoon'''
'''HOSTILES:''' 8 enemies (1 in corridor with a camera, 2 in head office, 3 in main room, 1 in storage room 02, 1 in storage room 03). 1 turret before server room. *#**EXP(200): 2 vents: storage room 02 / turret corridor. *#**... *#*make it look like this (with X in MAN(X) being the number of enemies, not XP):
'''Part III - Find the Typhoon''' *#**MAN(8) *#**BOT(1) *#**EXP(200): 2 vents: storage room 02 / turret corridor. *#**... * the naming of objects in accordance to how they appear in the game. Make the names shorter. The main offenders: *#*"Laser system terminal" instead of "laser grid terminal" or "laser terminal". *#*"Security bot" instead of "automated security bot" or "sentry bot". *#*"Computer" instead of "terminal" or "Computer terminal". *#*"GTD(X): Objective name" instead of "GTD(250): Complete 'objective name'". * praxis kits (N out of 21) and books (N out of 29). *#*EBO(400): Office 25 and 27 (4&5/29). *#*"The first praxis kit (1/21) can be found lying on the ground after descending to the server room level." * the headers of sections and parts to other wiki pages (to quests or locations). Also keep quests info to a minimum. * section summaries. Template: '''SECTION SUMMARY'''
'''Section XP: N = (P1 + P2 + ...)''' ''(where Px is XP in each part)''
'''Combat XP: C = X + Y'''
**'''MAN(M)''' ''(where M is a sum of all MAN(x) in this section)'' **'''BOT(B)''': T turrets, S security bots, B boxguards. ''(where B = T + S + B)'' **'''Maximum DTD:''' D (D*2 enemies) **'''Maximum MAN(XP)''' = '''X''' = M*50 + D*25 = X1 + X2 **'''Maximum BOT(XP)''' = '''Y''' = T*45 + S*45 + B*250 = Y1 + Y2 + Y3 '''Maximum Section XP: N + C'''
'''Maximum XP: (Maximum XP from previous section) + (Maximum Section XP)'''
User:Gyronium|Gyronium 17:02, October 14, 2011 (UTC) == The Missing Link == I notice there is no mention of the DLC "The Missing Link" here. Is it not possible to gain any xp or praxis kits from this DLC or has just nobody gotten around to adding this content in to this guide yet? -- Special:Contributions/66.58.198.120|66.58.198.120 01:26, November 3, 2011 (UTC)

TML XP page was done a week ago: Experience by area (DX3ML)

Technically DLC is a standalone game. XP and praxis don't carry from/over to the main game — that's why it's not mentioned here. All DLC info is on The Missing Link walkthrough|its own walkthrough page. User:Gyronium|Gyronium 05:57, November 3, 2011 (UTC)

== Ghost before takedowns == I have starting adding a note where it is possible to get the ghost bonus before taking out the guards. I am not certain these are complete or correct, if you find them erroneous or inadequate please correct them. Special:Contributions/85.8.9.183|85.8.9.183 16:01, October 6, 2012 (UTC) == Few words about mandatory equipment == *The only ''really'' mandatory item (if you're aiming for 100% completion) is a http://deusex.wikia.com/wiki/Laser_rifle Laser rifle — it's pretty much the only way to destroy the inactive security bot in the http://deusex.wikia.com/wiki/Experience_by_area_(DX3) Panchaea's Ring section without triggering the alarm and forfeiting your Smooth Operator bonus. The rifle can be found either after meeting Tong in http://deusex.wikia.com/wiki/Experience_by_area_(DX3) Harvesters' hideoutor in the storage shed in http://deusex.wikia.com/wiki/Experience_by_area_(DX3) Singapore. I've destroyed inactive bots with EMP mines. Why not? Special:Contributions/217.23.74.130|217.23.74.130 14:19, February 17, 2013 (UTC) == Belltower's port boxguard trick == Seems it does affect Foxiest of the Hounds -- doing as advised and carefully going through the following 2 sections didn't net the achievement, after reloading, skipping the boxguard, and running through the ranch and Panchea the achievement was granted. Unless I didn't notice some alarm after the port (rather unlikely) it must have been the one triggered by destroying the camera. User:Wrwrwr|Wrwrwr (User talk:Wrwrwr|talk) 09:36, June 5, 2013 (UTC) == Possibility of guide? == I'm surprised no-one considered turning this page into a proper walkthrough for posting on sites like GameFAQs. I'm sure someone would be up to the challenge of turning this brilliant list into a structured guide. User:CTCTVN Jr|CTCTVN Jr (User talk:CTCTVN Jr|talk) 18:47, September 30, 2013 (UTC)
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@ Freeazimacop I agree that October 25th is the best day; it's my birthday ;).
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==The Vault==
Hello Tim to the Adams ;)!

I sent a message to Ghost, I wait his reply for now. I'll let you know. Have a nice evening and see you soon! User:Itachou|Itachou User talk:Itachou|~talk~ 03:33, September 25, 2011 (UTC)

:Hi Tim =)!

:Yeap I got news. Actually, Ghost has banned you for 1 year for spamming chat. He would give you only a 3 day ban if you hadn't of been for the other offences.

:Anyway, since it is only a chat violation, Ghost would be happy to lower the ban to 3 days (so actually, you will be unbanned directly now) if you show remorse, promise to not violate the rules again, to have a good behavior, and inform you that if you make a new offence, it will not be reduced or removed.

:I await your reply and after, I will inform Ghost about your decision. User:Itachou|Itachou User talk:Itachou|~talk~ 21:29, September 27, 2011 (UTC)

After reading your message about your ban, Ghost has unbanned you, you can contribute again on The Vault ;). See you soon! User:Itachou|Itachou User talk:Itachou|~talk~ 00:16, September 28, 2011 (UTC)
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Seems like Adam was tortured pretty heavily once again.
I used FRAPS for my Deus Ex images, but used cheats to fly around and remove the HUD. This seems like a pretty nice tutorial too, though.
Pretty sure this happens with every Deus Ex game, not just Human Revolution :)
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Removed the reference to not being able to defuse the mines in O'Malley's apartment. This seems to be a glitch and is not always encountered. Also changed the influence option, O'Malley is both an alpha and a beta through the conversation but the alpha influence is more favorable, netting you twice the credits of the beta influence. User:Lonetonberry|Lonetonberry 16:48, September 25, 2011 (UTC)



Is this character a reference to the smoking man in the x-files? They look somewhat similiar and both are corrupt figures that serve the powers that be.Special:Contributions/174.20.193.212|174.20.193.212 05:11, June 30, 2013 (UTC)
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==Welcome==
Hi, welcome to Deus Ex Wiki! Thanks for your edit to the '''Experience by Area''' page.

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== Thank you! ==
Thank you for your work on the Experience by Area page!--
User:David Latapie|David Latapie (User_talk:David Latapie|✒ | Special:Emailuser/David Latapie|@) 18:35, September 26, 2011 (UTC) I admire your dedication to optimize the XP in the game. You manage to always surprise me!
User:David Latapie|David Latapie (User_talk:David Latapie|✒ | Special:Emailuser/David Latapie|@) 10:46, October 6, 2011 (UTC) == Request for video for Vent on the Roof AND DTD on first guard == Hi, The title says it all. Here's a longer explanation of my request: http://deusex.wikia.com/index.php?title=Talk%3AExperience_by_area_%28DX3%29&action=historysubmit&diff=28551&oldid=28540 Thanks!
User:David Latapie|David Latapie (User_talk:David Latapie|✒ | Special:Emailuser/David Latapie|@) 01:48, October 8, 2011 (UTC) == Need help with later sections? == Have you started Hengsha hub yet? I'm asking because I want to replay Hengsha, but if you're already on it I will work on later levels instead, so we do not interfere with each other. I'll have to redo a few levels (Singapore, Hengsha #2, Panchea) to check for missed DTD anyway -- I might write a full guide as well. : Whoever that was: Hengsha is almost completed, I only need to get it on the wiki. Should happen in the next 2 days. You should consider writing Picus or later at this point. :: OK then. I'm working on Singapore now, should start Picus tomorrow. (that was me above) User:Gyronium|Gyronium 15:03, October 8, 2011 (UTC) == Closing hacked safes in Detroit == I think we potentially missed a lot of XP. Here is the trick: on first visit to Detroit close every safe you've hacked. On second visit safe will be hackable again for the same XP. If its indeed so, then there may be +2000 XP to farm in Detroit. I haven't tested this properly, but I remember accidentally closing Greg Thorpe's safe -- and on second visit it was locked and hackable again. Not sure about closing hacked doors, but this works 100% on computers (though they re-lock automatically). User:Gyronium|Gyronium 14:40, October 9, 2011 (UTC) Thorpe's safe resets when triggering the quest by reading the email. Don't know if other safes relock depending on closed state but I also heard of this rumor and closed them all (I think). I'm not on my second visit yet, though User:Santaranger|Santaranger 15:22, October 9, 2011 (UTC)

I meant hacking Thorpe's safe on 2nd visit to Detroit in addition to previous two times on 1st visit -- i.e. '''I've hacked it for a 3rd time''' at that point.

BTW Have you closed the hacked doors? And have you tried to do the same in Hengsha? Though I know computers do not reset there, so safe shouldn't re-lock too. User:Gyronium|Gyronium 15:37, October 9, 2011 (UTC)

== Experience and Enemies by area are finished == Experience by area (DX3) page is finished. I proofread it 3 times and, I think, got rid of most of the errors. It was fun to write, I must say -- thanks to your groundwork. Any further ideas on what to add or change? And what about your video walkthrough? Will you update Detroit and add later sections? Because if not it doesn't make much sense to have these videos on page. Enemies by area (DX3) page is up too. Right now it's in a bare-bones state: I've just copied enemy info and combat XP from the Experience page, plus added a few tactical advices. I don't know if I have a patience to explain every single DTD out of 166 :P User:Gyronium|Gyronium 22:49, October 15, 2011 (UTC) : Good work, I'll leave it up to you to make further changes. I will finish my playthrough with a printout of the page to check everything, but I doubt I'll find any additions. I'm also kind of running tired of turning every stone after 160 hours of gameplay, especially with all the other cool games out there (I grabbed Metro 2033 during the deal for €2.50). User:Santaranger|Santaranger 09:55, October 16, 2011 (UTC) :: Well, I think I'm done with DXHR too, there is little point replaying it now. :: Oh and don't forget to post your final XP score -- I'm interested to know how much XP it is possible to get without bothering about DTD too much :) User:Gyronium|Gyronium 19:57, October 16, 2011 (UTC)
==Welcome==
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