Detroit Police Station

File:Policestation-cropped.png|right|Detroit Police Station
The '''Jefferson Drive Police Department''' in Detroit is a location in ''Deus Ex: Human Revolution''.

The first time Jensen visits the police station, he has to access the Morgue, to investigate the body of an augmented Purity First member.  There are multiple access points, including a sewers entrance, two entrances near the rear of the building, and the front door.

On the second visit to Detroit, the Police Station is no longer accessible.
==Characters==
*Wayne Haas
*Chet Wagner
*Ezekiel Sanders (requiring a non-lethal takedown during Neutralize the Terrorist Leader)
*Joseph Manderley (mentioned only)

==Notes==
*There is an easter egg in the third floor detective offices. Two detectives are talking about an 80's movie about a cop who gets shot up and is turned into a cyborg; when Jensen talks to one of them, he says 'Hey I think we were just talking about you!' The other detective's name is Alex Murphy. The movie in question is "RoboCop". Another "Robocop" reference can be found when you hack Detective Murphy's computer in his office on the third floor. The first email is from Ellen, telling him that Jimmy is coming home from college and that she hopes that he can home early tonight so they can have a family dinner together. She also mentions that she hopes that Officer Lewis won't get him to do another late night shift. In the "Robocop" movies, Alex Murphy is partnered with Officer Anne Lewis. He is also married to Ellen Murphy and has a son named James.
*In the third floor, there is a detective named McCann, who seems to specialize in investigating disappearances and abductions, with questionable luck. The spree of abductions that he investigates involves mostly women that have no connection to each other, so it's likely they were taken to Omega Ranch, or for the Hyron Project, as hinted in The Missing Link. The officers name and his assignment is obviously inspired by the case of Madeleine McCann; a british kidnapping victim whose disappearance in 2007 sparked international media attention. 
*On the first floor, there is a terminal with username rdeckard (password: unicorn). This is obviously a reference to Rick Deckard, the protagonist in Philip K. Dick's novel ''Do Androids Dream of Electric Sheep?'' and the movie adaptation ''Blade Runner'', directed by Ridley Scott. On the same floor there are also several terminals with logins referencing Sci-Fi authors associated with Cyberpunk literature: hellison (Harlan Ellison), bsterling (Bruce Sterling), wgibson (William Gibson), jballard (J.G. Ballard), pdick (Philip K. Dick), bbethke (Bruce Bethke who coined the term 'Cyberpunk') and pcadigan (Pat Cadigan). Passwords to these computers are names of novels by these authors, such as "electrosheep" (pdick) or "maveric" (bbethke), or other phrases that are associated with them, such as "cordwainer" (hellison).
**rdeckard - unicorn
**hellison - cordwainer
**bbethke - maveric
**pdick - lectrolamb
**jballard - solempire
**wgibson -  baronnul
**pcadigan - desprit
**bsterling - investor
**jchampagne - grimster
*In the basement, there is a terminal with username ''mpost'' and the password ''blues'', a reference to the television series ''Hill Street Blues'', which was set in a fictional city like Detroit and about the police there.  The well-known theme song was written by Mike Post, hence the ''mpost ''username.
*ıf you start a shootout at the Police HQ, you can later see a newspaper at Athena's desk indicating the incident.
Category:Deus Ex: Human Revolution locations
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This Wiki has introduced a poll in the main page that you can cast your vote. The poll is there to find out your favorite protagonist in Deus Ex franchise. So go ahead and choose your favorite protagonist.
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I am shocked and appalled at the fact that someone chose Alex Denton. I expected the poll to be skewed towards DXHR, but someone actually player and liked.. well.. anything about Invisible War? What. The. Hell.
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I remember IW was bad but not THAT bad, but still Alex is just a plain unlikable character though IMO IW was a decent game but a bad Deus Ex.
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I found one by Tony during "You Scratch My Back, I'll Scratch Yours".  Contrary to popular belief, it is not difficult to get. Its sitting in the open by Tony. I noticed it near him when I returned to him to finalize the mission. I got to keep both weapons.



It was probably there the entire time, I tend to stare at cups when looking around.



I would normally reformat the font to a non-bold and less stupid side after writing, however, the tool bar lacks basic functionality. (steam browser)



Special:Contributions/24.246.40.138|24.246.40.138 13:05, November 13, 2012 (UTC)



Fonud it! Its in the harvester base after the helicoper crashes. Just keep completeing the mai nobjecxtives the guy with the weierd face who now has the scientests arm.. its sitnig right next to him ~ Jahsg

in english please.

== No scope drift ==

It might be noted that, unlike with the regular sniper rifle, there is no automatic drift while scoped-in making it rather easier to nail the long-range headshots.

In addition, it's possible to do this ''through cover'' if you have the Smart Vision augmentation'','' making it even easier to kill enemies at zero risk with low energy consumption compared to, say, cloaked sniping.

Special:Contributions/69.106.239.224|69.106.239.224 08:15, October 15, 2011 (UTC) Anon.
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I love video games.  Mostly tactical games and shooter though, but generally everything.  I also run a video game review blog www.jmgameblog.weebly.com
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Yes, I liked IW but didnt like Alex Denton. Since Jc is sort of a lovable cheesy/super serious guy I voted for him, and Adam is just a huge badass. Alex D was just boring and kind of stupid looking.
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Just wanted to say thanks to whoever added a whole bunch of entries regarding the whereabout of praxis kits that are actually past Detroit.

== Sarif's praxis kit ==

Whoever keeps adding this praxis kit to the list: "Sarif gives Jensen one at the conclusion of their chat at Adam's apartment" — no such thing happens in the game. You've likely mistaken it for the praxis point you receive after getting enough XP for level up. User:Gyronium|Gyronium 14:47, October 29, 2011 (UTC)

==Missing Link DLC locations==

Added locations for missing link dlc in separate chapter. Thanks to Gyronium for corrections and contribs. User:Ndscham|Ndscham 20:02, November 2, 2011 (UTC)



'''''Loading Bay 1'''''
*'''''9''': On top of the container held by the cargo crane.''
Please confirm, couldn't find anything there. User:Ndscham|Ndscham 21:55, November 2, 2011 (UTC)

Confirmed, but it was poor phrasing on the part of the original author. It's actually on top of the crane itself, next to an ammo case. It's not on top, nor inside the blue container.

Would love a better description of where it is, I have looked on top of everything in that room and didnt find a praxis kit nor an ammo crate.

Sigh... I don't know where people get the idea that the only way to break walls is with the punch-through-walls augmentation, but it's just not true. As far as I know, there isn't a single wall that requires that augmentation to break. You can use grenades, explosive barrels, hell, even standard firearms will do the trick. If you didn't know this, go try it. Yet the article still claims there's no way to bypass the wall-breaking aug to get these Praxis kits. Before editing the article, though, I'd just like a quick confirmation - are there ANY walls that can be broken by the augmentation, but not by these other methods?

==Breaking through walls with weapons==
Unnamed contributor: I was unaware the player could break thorugh those walls with firearms. The game never makes this obvious, nor does the Cybernetic_Arm_Prosthesis|wiki entry for that matter. That should answer your question in why people think the augmentation is the only way. I was usually too busy sneaking around and avoiding attention; I assumed the punch was quieter than weapons fire and didn't ever bother blowing holes in walls with noisy explosives.

I'm the one who added the entry that says the aug is necessary. If we're fairly certain that no aug-only walls exist in the game then yes, we should change the wording in the article. We should also edit the entry for the break-though-walls aug so that it's obvious to people looking it up that it's not strictly necessary, just more convenient. 
User:Wazat|Wazat (User talk:Wazat|talk) 06:22, September 20, 2012 (UTC)



Previous commenter here - I wouldn't even go so far as to suggest that it's strictly more convenient - not only do the praxis points spent on it never (even partly) pay themselves off, they don't really let you break walls better than you already could if you're playing a more stealthy style. Explosives are plentiful, and if you're playing stealthily you should have more than enough to suit your needs and still blow up every breakable wall. Further, if you have a silenced weapon you can actually use it to destroy walls more quietly than you can with the augmentation - a significant advantage for the stealthy player, if a bit ammo-intensive.

I think this augmentation is more meant for its kill-through-walls ability, and for more aggressive playstyles that need their ammo and explosives for other ends. The primary (and in many cases, only real) benefit of the augmentation for players who are not using lethal force on a regular basis is highlighting which walls can be broken by making the button prompt pop up from some distance away, whereas without the augmentation you need to be able to spot and target the breakable sections manually (or use a guide).

In any case, I'll go ahead and make the edit - I'm 99% sure there are no walls that requires this augmentation to break.Special:Contributions/67.247.94.151|67.247.94.151 11:11, September 19, 2012 (UTC)



Hmm... interesting point. If I have a silenced handgun then that wouldn't take up a ton of space and it would let me stealthily burrow through walls. I wonder though... do explosives move heavy objects? If I chuck a frag grenade next to a huge crate or soda machine, can I knock it out of the way? And/or can I shoot it out of the way (say, with a shotgun or explosive revolver)? It's been a while since I played, but I don't think I ever tested that.

I don't care for the through-wall kills -- I play pacifist, and the kill feature can't be turned off (you have to get the target to move away from the wall to punch through safely) so it's more of a liability. Nice for aggressive players though, and cheap to acquire. You're right about the highlighting, it is useful. I only once had to look up a wall location because they literally glow with the highlight.

Thanks for your edit! I'm adding a little more detail etc to the article.

User:Wazat|Wazat (User talk:Wazat|talk) 06:22, September 20, 2012 (UTC)



Thanks for the format, etc..., looks a lot better.  As to moving things with guns, explosions, and so forth, I'm not entirely sure.  I know I tested this once, and I'm fairly certain I found that no, you can't move "heavy" objects with weaponry or explosives, but I can't really remember.  I don't feel sure enough to make an edit based on that, anyway.  If anyone else can say for sure, please comment!  Special:Contributions/67.253.224.244|67.253.224.244 21:49, September 27, 2012 (UTC)

Heavy physics are weird, if I remember right.  I got the impression while playing that heavy objects are basically immovable until you take the lifting aug, and then suddenly they're light-weight and other items can move them (like wedging a box between 2 heavy objects).  But I didn't rigorously test this, it's just the impression I got.  ;)

User:Wazat|Wazat (User talk:Wazat|talk) 01:04, September 29, 2012 (UTC)
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