DX3

 Deus Ex: Human Revolution
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I want gun runner's to have more stock of ammo there and Limb clinics to have more than 2 Praxs kits
I never had issues with ammo, in fact excess ammo was usually the first item to go if I needed inventory space; my main weapon though had plentiful ammo, the 10mm pistol (which, with the right upgrades, is a great workhorse weapon); same for the combat rifle.  I felt revolver ammo could have been more common in the first half of the game, but I really only used that in boss fights anyway (your mileage will vary obviously). I grant you though, i usually opted to use takedowns and stealthy headshots whenever possible (DX is kinda boring as a run-and-gun shooter imo), so I wouldn't have consumed much ammo to begin with.  I think the perceived problem is if you consume all of your ammo in a given situation, it can take a while to gather even a full clip again for some weapons, forcing you to change your tactics a bit. Balance man, balance.
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The ammo found on enemies is limited for balancing reasons.  If they carried anything close to a realistic amount of ammo, then the player would never have to worry about conserving ammo because each casualty with the right weapon would give the player enough ammo to kill many more.  No patch is in order.
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== Namir Tactics ==

From where exactly do you know performing a takedown on Namir is a bug? Maybe it's supposed to be a "secret tactic" that was intentionally programmed by the developers? What do you think?
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Just found a full set of all the music from Human Revolution; it's ripped from the 360 version but far as I can tell the music is identical to that of the PC release; many, MANY more tracks than what's on the released OST, thought I'd save some searching for those interested. The links were all working at the time of this post, but since it's not my stuff I can't promise it'll be there in the future.

http://www.mediafire.com/?vyb58yll5lvsr

Found via: http://forums.ffshrine.org/f72/deus-ex-human-revolution-vgm-legacy-94529/
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{{Fairuse}}
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== Request for video for Vent on the Roof AND DTD on first guard ==
Hi,

The title says it all. Here's a longer explanation of my request: http://deusex.wikia.com/index.php?title=Talk%3AExperience_by_area_%28DX3%29&action=historysubmit&diff=28551&oldid=28540

Thanks!
User:David Latapie|David Latapie (User_talk:David Latapie|✒ | Special:Emailuser/David Latapie|@) 01:49, October 8, 2011 (UTC) == Thank you == Just wanted to say thanks for adding sections to the Experience by area (DX3) page. It becomes more and more tedious for me to write it all down and now I can focus more on the game :) User:Santaranger|Santaranger 20:05, October 10, 2011 (UTC)

You're welcome. You know, I wanted to make this sort of guide but didn't know where to start. Finding this wiki page was a great surprise -- and relief. Since you have already done all the hard work with the markup and structure it's almost a cakewalk writing it now :) User:Gyronium|Gyronium 21:09, October 10, 2011 (UTC)

==Trophy on Windows?== Is it me or trophies do not appear when you earn them on Windows? Or is there any trophy on Windows (I am new to this trophy thing). Thanks.
User:David Latapie|David Latapie (User_talk:David Latapie|✒ | Special:Emailuser/David Latapie|@) 20:59, October 10, 2011 (UTC)

If you're on Windows, then you're using Steam. Steam 'trophies' are called 'achievements' and they should appear in the lower right corner of the screen when you get them. Unless you're playing the pirated version, of course :) User:Gyronium|Gyronium 21:12, October 10, 2011 (UTC)

== TML walkthrough == Well, since it's an experience accumulation guide, it's a little misleading to call it a walkthrough. However, the page itself is well done. If you want, you can consider doing an actual walkthrough page based on the main HR one, and put the link to XP section there. http://deusex.wikia.com/wiki/Deus_Ex:_Human_Revolution_walkthrough User:-S-|-S- 19:37, October 24, 2011 (UTC)

I think there should be a separate page for DLC walkthrough(s). Because if I start adding Missing Link info on Deus Ex: Human Revolution walkthrough page then I will have either to rewrite pretty much every major section OR create standalone pages like Achievements (ML), Weapon Mods (ML), etc. -- which will needlessly clutter the wiki and will complicate the search for those who don't have the DLC. A standalone DLC page can be build using the main page as a template, but simply contain full walkthrough and full list of collectibles without sub-page division. Since there is much less stuff to do/collect in DLC it could all fit on one page. User:Gyronium|Gyronium 20:36, October 24, 2011 (UTC)

Hey Gyronium, I tend to disagree. It is true that Praxis earned in the DLC does is not taken over into the main game, but the story lines are linked directly and this thread is about Praxis kits in general, so including those at that location is logical, even though marked by '(The missing Link DLC)' in brackets. Until this is resolved, please undo that change. Thank you! User:Ndscham|Ndscham 19:10, November 2, 2011 (UTC)

Hold on, I found a solution: Adding another subchapter for the DLC at the Praxis Kit page. User:Ndscham|Ndscham 19:11, November 2, 2011 (UTC)

Personally a Weapon Statistics_(DX3) page would be the best idea I think. As for the implementation of it, you might ask General Carter, he's one of our tech-savvy people and might be able to help. Though in general you might ask other staff guys what they think too. As for the DTs, I also agree that a section on the current takedowns page would suffice. Additonally you might put a note to that specific section on the Ghost page later. User:-S-|-S- 18:24, November 9, 2011 (UTC) ==Request== I suppose I could take a look at it, but it seems like it will be very time consuming, and if no-one wants to finish it then I'm not all to happy about having an unfinished and hard to understand page on here. I want to keep it, but are you saying that it woun't be finished? If so, we may have to be more selective on what to keep. '''''User:General Carter|General''' '''User talk:General Carter|Carter'''''

I got a word from RedKnight7 that he will finish some of the testing and reorganize the table. Maybe he will even try do something with the wiki page. Just wait 3-4 days.

Even so, it would be unrealistic to expect him finish the work completely: there are more than 20 enemy types and 13 different weapons, each of them must be tested for HS/BS damage, meaning that he will need to run 500-600 tests just to finish one table. Which he probably won't do.

I understand that it's no good leaving it like that, but if someone manages to extract enemy health and weapon data from script files then it would be trivial to fill in blanks.

In the meantime, how about including his Weapon_statistics_(DX3).22Weapons.22.29|results on weapons range in DX3 weapon infoboxes? User:Gyronium|Gyronium 18:09, November 12, 2011 (UTC)

::Hi you two, ::Yes, Weapon_statistics_(DX3) is terribly messy. Strictly speaking, I didn't put it up there... I suppose gyronium was hoping I or others would make something useful out of it. ::As for myself, I personally am into data. I don't mind spending hours testing. I do mind spending hours just to make something look nice when, e.g., it was already in a better format... most of my stuff is numbers, and spreadsheets are a lot better for numbers than wikis. ::I've just made a couple of new pages. I could also add info with more specifics on the efficacy of weapons in general, and their upgrades specifically. But for the moment, I just got a new game. :) ::In the meanwhile, most of Weapon_statistics_(DX3) is either highly repetitive (first two sections), or so disorganized as to not really be useful (the rest). Delete it all if you like. I will say one thing though - I don't understand why very few wikis have all their data specific to one topic, in one table... as a wiki user, why would I want to check 17 different weapon pages when I could just look at Weapon_statistics_(DX3).22Weapons.22.29|one table? One table that I can extract info from to make my own evaluations? (it's not really a good example though, because no one, including myself, has put the ''real'' good info anywhere yet - the strength of each weapon, effects of upgrades, etc.) ::Anyway. There's lots of good stuff on this wiki. Thanks for having it! ::And that's my two cents. :) ::-User:RedKnight7|RedKnight7 00:43, November 19, 2011 (UTC) ==Enemies by area (DX3)?== I just wanted to know how come you nominated that article for deletion since you didn't include it in your nomination. :o Seems like a lot of information to be putting in the recycle bin. :It's a dummy/duplicate page. I created it almost year ago while working on Experience by area (DX3) by simply copy pasting enemy info from from the main article and haven't updated it since. Compare them -- "Enemies..." doesn't have anything new. I think a single-page XP guide works well enough. User:Gyronium|Gyronium 07:51, July 10, 2012 (UTC)
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==Ammo rounds==
I have only seen an ammo mod add +2 rounds, and with a maximum of 3 possible ammo mods that brings the total add number to +6, which when added to base (6) adds up to a total round number of 12. Yet someone wrote it as ''16'', so I was wondering - where did '''that '''number come from ?'' User:Jeahra|Jeahra 18:38, October 6, 2011 (UTC)''

I got my hands on 3 ammo mods, 1 shotgun and a box of shells to confirm which is true about ammo capacity, 12 or 16. Turns out it is 12 as each mod adds just +2. User:Jeahra|Jeahra 14:22, October 22, 2011 (UTC)

Category:Videos
==Licensing:==
{{Deus Ex: Human Revolution image}}
Category:Deus Ex: Human Revolution images
==Licensing:==
{{Deus Ex: Human Revolution image}}
Category:Deus Ex: Human Revolution images
==Licensing:==
{{Deus Ex: Human Revolution image}}
Category:Deus Ex: Human Revolution images
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