Confronting Sarif

Chapter 12 - Peeling Back the Curtain
Jensen returned to Detroit, intending to confront Sarif and track down Eliza's second lead. But tensions between normal and augmented humans had reached a flashpoint: riots had erupted in several cities, and the U.N was being urged to intervene. Sarif admitted that the scientists were taken by the Illuminati, probably because of research they'd been conducting. Then he urged Jensen to get his people back, handing him a ticket to a Humanity Front convention...
{{Mission infobox |name=Confronting Sarif |previous = Confronting Eliza Cassan |next= Finding Isaias Sandoval |location = Chiron Building, Detroit }}M1 - '''Confronting Sarif''' is a mission in ''Deus Ex: Human Revolution''. ==Primary objective== ===Meet Sarif in your apartment=== Now that you're back from your overseas adventures, it's time to get back to work in Detroit. First up, talking to Sarif. The conversation with Eliza raised a lot of questions and Sarif needs to answer them. In the back corner of the helipad area there's a hidden room which can be accessed via a weakened wall. Use the Augmentations_(DX3) Through Wall augmentation (or use explosives/shoot at it) to break through. Inside you'll find an ammo capacity upgrade (on top of the lockers) and an energy bar (inside the lockers). Use the crate (or jump-crouch) to go into the vent to find a credit chip. There's a credit chip by the patio tables as well. Continue into the building and take the elevator down to meet with Sarif. He will give you instructions on your first real mission back in the city: Finding Isaias Sandoval. Category:Deus Ex: Human Revolution main missions Category:Walkthroughs
== is this page redundant? ==

Since Police page exists. User:Eddo36|Eddo36 17:18, September 5, 2011 (UTC)

:Police is an overview page, Police page per games is necessary, but in fact we don't talk about Police the organisation but Police the characters - also consistence with the navigation scheme. User:Itachou|Itachou User talk:Itachou|~talk~ 20:29, September 5, 2011 (UTC)

Shouldn't we catagorize the cops by the specific organisation they're in, rather then all the cops in one game in the same "Cop" faction? Like per Police Department, nation, military occupation, etc, as well as name each model/character-type by their specific title? Since all the cops in a specific game aren't really in the same faction/side. Or does specific groups such as individual Police Departments go in '''Organisations''' or '''Factions''' catagory? 

Unless this Police page-type is just focused on the local 'peacekeepers' (not necessarily cops) in Deus Ex games, SSC from IW can be added, and coming to think of it, bouncers in clubs, etc.

Also, might be off topic, but I'm just curious, I saw that you're from France, do you people call police officers "cops" as well, or is it mainly a USA thing? User:Eddo36|Eddo36 03:12, September 6, 2011 (UTC)
Hi, welcome to Deus Ex Wiki. Thanks for your edit to the '''Katrina Sutherland''' page.

'''Special:Userlogin|Please sign in and create a user name'''. It's an easy way to keep track of your contributions and helps you communicate with the rest of the community.

Please leave a message on User talk:General Carter|my talk page if I can help with anything! -- User:General Carter|General Carter (User_talk:General Carter|Talk) 17:27, September 5, 2011
The scene after the credits mentions 'salvaging the wreckage', so it's the most probable one.